Review: Yo-Kai Watch
Updated: Aug 25
On the watch to befriend them all.
When Yo-Kai watch first launched here in the West around 2015, I didn’t pay any attention to it. I was more focused on the likes of Pokémon, Zelda and Fire Emblem and the like. Yo-Kai Watch was only something I saw in toy-stores and or heard kids playing in the park when I walked my dog. Sometime last year, however, this changed. The game was on sale at a game store I frequent, saw that it was made by Level-5 (which I didn’t know before) and I thought to myself: “you know, why not?”. Level-5 is a good game developer and the game is not that expensive, so I won’t be wasting a lot of money if I end up not liking it. To get to the end of this review real quick: I did like Yo-Kai Watch. More than I expected I would actually. While Yo-Kai Watch’s best time as a franchise might be behind it, the game that started it all is an enjoyable very well made game that deserves your attention. Let’s dive in.
In Yo-Kai watch you play as either Nate or Katie, a young boy or girl living in the suburban town of Springdale in Japan who are currently enjoying Summer-break along with their friends. After Nate or Katie gets jealous by one of their friend's bug collection they go into the woods near the town to find some impressive bugs for their own collection. The end up near a giant and old tree where he finds a mysterious Capsule Machine just standing there. After feeding it a coin, a ghost-like creature pops out. His name is Whisper and introduces himself as a Yo-Kai, a spiritual creature from Japanese Mythology. He gives Nate or Katie a Yo-Kai Watch, a device that allows people to see and befriend Yo-Kai and pledges to be their Butler. Together, the two go around with their Yo-Kai Watch helping people with their problems using the Yo-Kai they befriended.
That’s basically all she wrote for the story. There is something more sinister going on beneath the surface regarding some outright evil Yo-Kia but for most of the 20+ hour story campaign, that’s on the background. For the majority of the game, it’s all about helping people out with some of their day-to-day struggles. From bringing your father some important documents he forgot while he’s at work to find a lost ring. I quite enjoyed this more down to earth, small scale approach. It’s something different from other games in the monster-collecting RPG genre which often have stories that are often much