- Get link
- X
- Other Apps
- Get link
- X
- Other Apps
Sometimes you only know what you had when it’s
gone.
Had a fun June gamers? For the last 20 years or so June has been THE big gaming month. With E3 (Electronic Entertainment Expo), we always had big announcements this month as the big three and plenty of 3rd party developers tried to outdo one another. This year though, for the 2nd time since its start in 1995, there was no E3.
Instead, Geoff Keighley had its Summer Game
Fest while the big three and others held their own gaming presentations. It
created an interesting situation. One in which we could finally experience what
a proper E3-less year would be like after the general sentiment has become ‘we
don’t need E3’. Well, be careful of what you wish for!
Let’s take a lot at the E3-less month was June
2022.
Why was E3 cancelled?
Why was E3 cancelled this year? Hard to say
what exactly made the axe drop but we don’t have to grasp at straws for
potential reasons. E3 has had it rough for a while now. The convention is a
trade show first, a public event second. That was part of the appeal. Not only
could game developers mingle with each other and journalist, but the public
could rub shoulders with game developers while they are playing the newest
demos and attend those presentations with those big reveals.
With the advancement of technology and the
internet though, E3 has lost a lot of relevance in the latter category.
Nintendo put the first nail into the coffin so to speak with its Directs. An
online presentation that allows Nintendo to make announcements and reveal new
games whenever it wants. Nintendo Directs have grown to be something fans rally
around and the format has been adopted by Sony and others.
And why wouldn’t they? It’s much more
cost-effective and convenient for them. This leaves E3 in the dust. Nintendo
does still have its hands-on Treehouse Event at E3 each year and Microsoft and
other 3rd parties still attend but both Sony and EA have left the convention
behind. Because of these developments, the convention has less ‘ammo’. Less
big, mind-blowing reveal for people to want to attend the con.
Add in that, as far as I can tell, the
experience of attending E3 hasn’t been that great these last few years. Long
waiting lines, poor treatment by the staff etc. That data leak didn’t do them
any favours either in winning (back) public trust. I think you can see why E3
has been going downwards for a while now.
Enter: Summer Game Fest
That’s enough about that. Now, what did we get
this year? Summer Game Fest (SGF) is the big one. Starting in 2020 as a
response to E3’s cancellation, this month-long series of online game
presentations and interviews. As a digital-only event, it was much easier for
organizer Geoff Keighley, gaming journalist and E3 anchor-man for many years,
to use his connections to convince developers and publishers to sign on.
It was nice that there was still a gaming even
in June, even if it’s an event that’s still having growing pains. I didn’t
watch it myself and the reason for that is one of the problems I have with the
event: it’s too long and unclear what is what. With E3 you have 3 to 4
consecutive days with a set schedule known weeks in advance. With SGF this year
I found it difficult to get a grasp on the schedule and found its length, its
approach of events sprinkled throughout the months, exhausting.
It isn’t even clear what is and what isn’t a
part of SGF! It was a running joke that every game-related thing that would
happen in June would be christened as a part of SGF by Geoff. Take Sony’s State
of Play for instance. Not only is it odd that it remained unclear until the
very last minute that it was a part of SGF, but it also aired a full week
before the official kick-off event. Weird and confusing, no?
So yeah SGF needs to work on making the even
more concise in several ways.
The advantages of E3
Let’s circle back to that tagline: ‘sometimes
you only know what you had when it’s gone. That refers to the sentiment I’ve
seen online of people missing E3. Now that we didn’t have one in a ‘proper’
year we got to see some of the positive aspects of E3 people didn’t really
think about until now.
One point I touched on here above: with E3 you
knew what you got weeks in advance. You could plan around it, it all happened
only across a few days and they always at least attempted to have a nice flow
to it all. The personal aspect is also one people seem to miss. The
aforementioned rubbing shoulders aspect of the public with the industry, people
coming together from different walks of life celebrating this one thing.
Developers even interact with each other in impromptu meetings, meeting each
other and getting a chance for sparks to fly. For this idea to be formed that
leads to new projects you never expected.
The announcements.
Lastly: what did I think of all the
announcements this month? In short: this June wasn’t for me. The things I was
looking forward to were 1st party-related. God of War: Ragnarök release date
(don’t mind when and stop harassing Santa Monica!) new if Horizon Forbidden
West will get extra content or not if we’ll get a Zelda game this year or not,
Pokémon Scarlet & Violet and so forth. To my disappointment, both Sony and
Nintendo’s presentations focused on 3rd party outings and what was shown just
didn’t interest me or at least not that much. I could dive deeper but honestly,
it’s just that simple and I don’t see any point in
That said: there is one game that’s now on my
radar. The debut title of All Possible Futures, with former Pokémon designer
James Turner as one of its founders, The Plucky Squire. It looks like a
creative and good-looking title that combines a 2D Zelda-like flair with a Toy
Story-like world.
![]() |
I tried to imbed the trailer here but I didn't like how it turned out so you just have to click the link right here to see the trailer. |
……….
June 2022 wasn’t a bad month for gaming, we got
over 120 bits of gaming news courtesy of Summer Game Fest and others but I
wouldn’t call it a rousing success either. SGF was fun but still has its
growing pains in its third year. It’s spread over too many days and it’s not
clear what is and what isn’t a part of it.
The absence of E3 didn’t break the month, but
its absence was still felt. An in-person event has its allures and the concise
nature of the event compared to SGF and the randomness of independent
presentations that is.
The ESA has already stated that E3 will return
in 2023 but in what form? They need to reinvent, and evolve, themselves if they
want to stay relevant. How? That I can’t tell. Doubling down on the public
aspects maybe? They would need to up their game then especially since SGF is
planning on having an in-person event next year as well.
But that’s enough for now. What did you think
of June? Did you miss E3? By all means, let me know in the comments below!
Comments
Post a Comment
Liked what your read? Want to join the discussion? Why not leave a comment! If you do, keep it civil and respectful. No bad language here!