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Earth is ours no more.
Console: PlayStation 4 game played on a PlayStation 5.
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| Aloy herself is a big reason why the narrative of this game clicked with me and, I think, will click with you as well. |
A lot of attention has been given to the world which really is the main
attraction here. The post-apocalyptic setting goes beyond the usual desert
trope and features a more varied biosphere. Mother Nature has taken over again,
resulting in a world full of plains, jungles, and more. If not for the clearly
visible remnants of the old world—such as the metal frames of skyscrapers and a
football stadium— and all the robots you might not even realize it’s a
post-apocalyptic world at first. Neat.
The focus on the human element is also noteworthy. The impact of the
'Old World' on this new civilization, both big and small, is thought-provoking.
From the 'technology as magic' trope to far more interesting aspects, such as
how humans mystify and objectify things they don’t understand. How entire
civilizations can rise from the simplest, and to us most mundane, things.
Now, onto that gameplay. HZD is an open-world game. You can freely
explore, doing everything from stalking and hunting machines to collecting
items and helping people through a variety of side-quests. The open-world
nature is both a strength and a weakness, depending on what you seek in an
open-world game.
The sense of exploration and discovery, especially as you progress and
better understand the world, is excellent. The side-quests are plentiful and
varied, and the collectables, loot, and gear are fun to gather if not always
useful at lower difficulties. The combat, which I’ll dive into more later, is
satisfying. You can invest skill points into Aloy’s skill tree and tailor her
abilities to your playstyle. In short: the game does everything an open world
should do, and it does it well.
The potential weakness lies in how much you enjoy the open-world
formula. HZD offers little innovation. A consequence of the time it came out I
feel. Not late enough for many of these things to have become a bit tiresome
and overdone but after a game like Breath of the Wild which breathed
new air into the genre.
I don’t think a lack of innovation is inherently bad, but given said saturation of the genre right now (the early 2020’s), I can understand if people are growing tired of it. Certain annoyances, like a map filled with hundreds of little icons that clutter the, become more than just a minor irritation.
Just because HZD doesn’t innovate much doesn’t mean it lacks its own
unique twists. For example, the ‘towers’ (a staple in many open-world games)
have been reimagined as walking machines. You still have to climb them, but the
fact that they move adds an extra layer of challenge and some much-needed
personality. If I’m allowed to get ahead of myself in this re-edited version,
even in Forbidden West I looked forward to climbing the Tallnecks.
That’s how much I like this little challenge (and no, the Lego Tallneck set has
nothing to do with that but it is quite excellent).
To the combat in earnest. Like I said, it’s very satisfying even to
someone who fully admits he’s not all that good at it. Aloy is a hunter through
and through, and the game does an excellent job of making you feel
like one. Charging in with your bow blazing, even if you’re double the level of
the machine, won’t end well. To take them down, you need to be smart.
Use the stealth mechanics to sneak up for a surprise attack or try to
override the machines. Snipe weak spots from afar with your bow, or plant
traps, such as bombs, in the machine’s path. It’s methodical and as a casual
enjoyer of strategy games, I dig that.
The only issue is the melee combat. It’s sluggish, slow, and difficult
to aim. When fighting large machines, this is passable with how big they are,
but against human enemies, it becomes more of a hassle than it’s worth. I never
felt I was really doing much against them with my spear. Felt like hitting them
with a blunt stick more often than not. You’re better off sticking to your bow
and stealth tactics whenever possible, in my opinion.
One of the most interesting and somewhat unique gameplay elements is
Aloy’s Focus. It’s like Lara’s ‘survival instinct’ of Tomb Raider;
This little device not only provides a narrative justification for her ability
to interact with Old World technology, but it also seamlessly integrates UI
elements with the game’s world. The Focus can scan for data, reveal machine
paths, and perform X-ray-like functions, making it the best tool in your
arsenal. Always, always, do a quick scan before you start fighting or get in a
building. You’ll always learn something useful.
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| A little look at the focus scanning your environment, showing you some animals you otherwise would not have spotted from your vantage point. |
My only issue is with the character models. Their movement is stiff, and
their facial animations could use some improvement. It’s my biggest gripe with
this game, which makes me feel petty, but I can’t deny that it is reason numero
uno that I’m so susceptible to the remaster.
Last and by no means least is the music composed by Joris de Man, The
Flight, Niels van der Leest, and Jonathan Williams, with vocals by Julie Elven.
It uses experimental instrumentation to blend different musical styles. Cellos
and guitars create the tribal music, while synthesizers and other electronic
sounds are used for tracks related to the machines. It’s an interesting mix
that works wonders, thanks to the skill of the artists and the game’s world.
Conclusion
Horizon Zero Dawn is a fantastic game. A well-crafted AAA open-world
experience that is thoroughly enjoyable, with a well-written narrative and
breathtaking world. It may not be the most innovative title in the open-world
genre, but hey, nothing’s perfect. If you haven’t played it yet, it’s
definitely worth checking out. For just 20,- SRP, you can get the definitive
edition, which includes some extra goodies and the Frozen Wilds
expansion, so you don’t have to spend much to give it a go.
Now, if you’ll excuse me, I have to dive into that expansion—and finally finish Triangle Strategy. But that’s a whole other story.



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