- Get link
- X
- Other Apps
- Get link
- X
- Other Apps
A year's long dream fulfilled!
![]() |
Console: PlayStation 4 game played on a PlayStation 5. |
As I've mentioned this once or twice before, the Tomb Raider 2013 is a game that I´ve wanted to play for years. It´s the game that started my interest in buying a PlayStation (then the PS4). Now that I've got a PS5, I grabbed a copy of Tomb Raider: Definitive Edition as soon as I could (read: Black Friday). Only one big question now remains: did it live up to the years of expectations I had built up in my mind? Well, no but that's not because it's a bad game. Not at all. It's just that Tomb Raider 2013 is different than I thought it would be. While I expected an exploration/puzzle game this is very much a survival/stealth game with a large focus on its narrative.
Let's dive
in.
While on an
expedition to locate the lost island of Yamatai, the ship The Endurance is hit
by a massive storm. The ship goes under and its crew, Lara Croft herself; Dr
James Whitman, a celebrity archaeologist; Conrad Roth, Lara's mentor; Sam
Nishimura, Lara's friend; Joslyn Reyes, a sceptical and temperamental mechanic;
Jonah Maiava, cook and fisherman, Grim the gruff helmsman and Alex Weiss, an
electronics specialist, find themself stranded and separated on a dangerous
island. An island that is home to a dead civilization. An island home to a
group of murderous cultists. An Island that is plagued by a mysterious storm
that kills anyone who even dares to leave. To go home, Lara must learn to
survive, fend off the cultists and other dangers of the island and solve the
mystery of the storms.
The story
of Tomb Raider is precisely what it should be: entertaining and engaging. The
narrative isn´t breaking any new ground, you can pretty easily tell what type
of story it is and not that hard to see where everything was going. But that
doesn't really matter. Even if it's a bit predictable it hits all the right
notes. It has tension, action, humour, emotional moments etc. More than enough
to keep you engaged and entertained.
The growth
of Lara Croft is at the very core of this narrative. She starts out pretty much
as you would expect any young adult to behave in this situation. Scared and
feeling helpless. However, through hardship, determination and skill she goes
from someone pleading her mentor for help to the one doing the saving.
What is a
bit weird though is the story to gameplay dissonance. The story makes a big
deal out of Lara killing. Her distaste for it and how some characters start to
distrust her for it. Yet, because it is partly an action game, after all, you
kill enemies without a second thought during gameplay. That's something they
should've thought about a bit longer.
Yamatai is a beautiful, but scary, place. |
Where Tomb Raider
Anniversary, and
the entire series, focuses on exploration and puzzle-solving this instalment
puts its focus on action and survival. The exploration and puzzle-solving are
still here but has been toned down considerably. The series is called Tomb
Raider and yet, the less than dozen Tombs that are in this game are all
optional! They are neat, well thought out environmental puzzles, but they are
too small and simplistic. They really feel like an afterthought and reducing an
integral part of the serie is a clear miss-step. With how linear the game is,
how much it pushes you to finish the story, going after collectables feels
secondary as well.
On a better
note, Lara controls fluidly in the game. Her basic action includes running,
jumping, dodging and, well, shooting with her weapons. The survival aspect of
this game leads to a lot of climbing, parkour and stealth sections which are
integrated naturally into her skill set and the environment. Perhaps a bit
simplistic, you only ever need to push one button, but I'd rather have that
than that they are more integral but over complicated.
Combat is
as you'd expect. The standard 3rd-person aiming with a bow, her most prominent
weapon, and guns with the option to hide behind obstacles, dodge attacks and
(once you get the right skill) physically attack enemies. You can go in guns
blazing, use environmental elements such as exploding barrels or, if you're
less confident, try to sneak around and take down enemies using stealth
techniques.
The
non-combat sequences are linear scripted sections that are clearly Tomb Raider
taking something from Uncharted, after Uncharted took a lot from Tomb Raider to
begin with. Lara, for example, has to evade a crashing plane. These sections
are pretty darn cool. They feel like they are just out of an action movie
(which is probably the reason why the recent Tomb Raider movie 'borrowed' said
plane sequence).
My only
annoyance with these sections is the quick-time events (QTE's). The game falls
back on QTE's pretty often, like with counterattacking, which is annoying. It
would be difficult to not do the big action sections without some QTE's but the
game actually does have sections in which you get to control Lara without them.
Still, I wish the developers had found a way to reduce the QTE's more often.
You have a lot of them in a row in the action sections. The game has shown ways
to reduce them which makes all these QTE's even more annoying.
On to the
survival aspect of the game. You are stranded on Yamatai without resources, cut
off from your fellow crewmembers. You have the scavenge resources, craft
weapons and buy skills to improve your gear. To aid you in your exploration and
scavenging is Lara´s survival instinct which makes enemies, resources light up.
You can use the resources you get from all of this scavenging to upgrade your
weapons while the treasures you nab will, aside from giving you stuff like
journal entries, extra XP to buy skills with. With these skills, you can, to an
extent, tailor Lara to your preferences. Make her a better combatant or
survivalist for example.
Lastly,
let's discuss the game's graphics and performance. Tomb Raider: Definitive
Edition is an upscaled and improved PS3/Xbox 360 game that isn't hard to notice
yet doesn't detract from the experience. The game still looks good and
improvements have been made. The textures have gotten a new shine, the effects
have been improved and even some faces are altered and the game runs like any
other PS4 title.
Quick comparsion shot between the original version of the game and the definitive edition. |
Conclusion
Tomb
Raider: Definitive Edition is a game that I wanted to play for years and didn't
disappoint. It has an entertaining and interesting story, fun gameplay, awesome
action sequences and more. It is not hard to see the game's flaws, the lack of
importance of the Tombs for instance, but these don't detract too much from the
experience. Only bringing it down to 'great'.
And, to look forward here for a bit, much of these gripes have been addressed by the developers in the other two instalments of this trilogy. Rise of the Tomb Raider and Shadow of the Tomb Raider.
The game might be coming up on 10 years of age but it's still a very good time and worth playing if you're interested in Tomb Raider.
Comments
Pretty fair review. I did enjoy the trilogy of the reimagined TR, but it was clearly very much influenced by the success of the Uncharted series..not that that’s a bad thing. I would have liked more tombs/exploration however.
ReplyDeleteThanks for the compliment. I've since finished the entire trilogy and enjoyed them though this one remains my favourite. Speaking of Uncharted, I have now started that series and I am interested to see where all those comparions have come from first hand.
Delete