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Fun and engaging but janky as the distortion
world.
One of the downsides to liking RPG´s so much that I´m very well aware of is that they take a long time to finish. You can be playing them for months. I don't mind this, I love it when I find an RPG that enthrals me and get to spend considerable time in, but as someone who can´t help himself but commit to a game, when something new comes along I often don´t have the time for it. Sometimes that´s fine and other times you get the current situation. I still haven't finished Xenoblade Chronicles 3 and both God of War Ragnarök and Pokémon Scarlet & Violet are also vying for my attention. Now, I feel partly guilty for not finishing XC3 and having to dodge God of War Ragnarök while playing Pokémon Violet, the game I feel like playing the most right now.
It also means that
none of these games is getting a review even remotely soon to their release
which is why we're here. While those full-fledged reviews are coming, in the
meantime, I want to share my first impressions of the recent release of the
aforementioned games: Pokémon Scarlet & Violet.
So without further
ado, let's dive into my thoughts and feelings, so far, on Pokémon Scarlet &
Violet.
My current
progress
Let’s start with
how far I am so you get a good sense of what I’ve experienced so far. I’ve put
in over 20 hours of gameplay, my team is around lv. 20-25, I’ve gone both East
and West of Mesagoza and got 4 of the 18 badges. That’s pretty early on in the journey
especially if you consider that the game pushes you to get at least 3 badges as
part of the extended tutorial.
After the
introduction that was a bit on the long side, I checked out the West side of
the region a bit following Nemona’s advice to challenge the Gym there and not
wanting to go the East where all the trailer material was before going to the
West so I could get a taste of what the Titan Pokémon and Team Star bases were
all about. Now, I’m travelling the West side of Paldea looking for a Girafarig
and a Ditto for breeding (though the latter isn’t necessary anymore). Oh, and
just so everyone knows: you get a Badge for beating Gyms, Titan Pokémon and
Team Star captains. This game does not have 18 Gyms.
The open-world
appeal
If you think to
yourself "it doesn’t sound like you’ve gotten very far into the story
after 20 hours" then you’re correct! That’s what you get with an
open-world game like this. A bit part of the appeal of this genre is just
walking around and going where your whims take you. To set yourself a goal and
you can just do it.
In older games
when I wanted a certain Pokémon on the team you had to wait until you got to
the part of the game in which it was available to you. Here, you just have to
look up where it can be found and you’re off. I didn’t have to wait until,
like, badge 6 to get that Ditto. I only had to plan out a route and go there so
that’s what I did. That I haven’t reached that goal yet has everything to do
with how distracted I got along the way.
By what did I get
distracted? Pokémon, mostly. Seeing new Pokémon I’ve never seen before and want
to catch it. Seeing Pokémon I did know about but still catching it for Pokédex
completion. Seeing items in the far distance and looking for ways to get there,
wanting to know what I’ll get. Checking out Terra raids, seeing stuff like a
somewhat hidden cave and wanting to know what’s inside it. Seeing some sort of
weird pins stuck in the ground and checking them out so I can learn more about
them.
That is what has
inflated my game time so much and I’m having a lot of fun playing Pokémon this
way. Legends Arceus already gave you a lot of this but as it went for the
Monster Hunters Rise approach in that it divided the world up into different
sections only accessible through a hub it was a lot more limited. Here, you
truly can go anywhere you want after you’ve gotten through the tutorial. You
can find overpowered Pokémon that’ll kick your teeth in if you attempt to
battle them but that has its own fun to it.
![]() |
The open-world appeal is strong with this game. |
What Legends
Arceus did better though is something that brings us to the '7 Things I want to
see in Pokémon Scarlet & Violet’ are the side-quest. Or should I say, the
lack of any side-quests here is disappointing to me. As I said, side-quests
give players a (light) narrative-driven activities to tackle. They give the
game some more meat on its bones and give players more choices in how to
approach their adventure. There is a lot to do in Pokémon Scarlet & Violet,
I haven’t mentioned everything, but aside from the 3 story paths you already
know about through the marketing none of the things you can have any sort of
narrative to them. None of it has you interact with any characters or the
region in any meaningful way and that I miss.
Speaking of that
list: let’s tackle the terra raid battles real quick. The Dynamax raid battle
was a lot of fun; they added a community element to the games that the series
hadn’t had yet. Every month the Pokémon you could find in Raids were different
and often you could find a Shiny in them. It brought people back to the game
every month. It was a good, if flawed, addition that Game Freak thankfully brought
back with improvements. The slow pace of the raids has improved, and the turn
system has been replaced by a cooldown system and a timer. I have yet to really
dig into them and the Terastal gimmick, I’m not strong enough yet, but from
what I’ve been through I like it better than Dynamax raid because of its quick
pace and lack of those annoying shields.
The Pokémon, World
and Characters
I also briefly
want to touch on the Pokémon themselves, the Paldea region and the characters.
I don’t have encountered every new Pokémon yet but I like what I’ve seen so
far. There are some missers like Fuecoco’s evolution but there are also some
hitters Toedscool and the Tinkatink line. There are new regional forms and even
if they are only 3 of them I appreciate they are here so that´s another ´hope´
that came true. I don’t want to see this concept go so the fact that there are
regional forms here gives the sense that while it might not be a priority for
Game Freak, they still think it’s worth keeping around.
Paldea isn’t bad,
I just haven’t seen enough of it yet to really judge it. I do know I’m not a
fan of its towns and cities. You can no longer enter houses, making them feel
superficial. Lots of the towns are also nothing more than a few buildings set
in a square with perhaps one major attraction; usually related to whatever the
Gym Leaders regular job is.
The characters are
a lot more interesting than the world itself; haven’t met one I didn’t like
yet. Nemona is a good rival from what I’ve seen of her. She’s both your main
rival as well as your mentor of sorts, a combination we haven’t seen before and
alongside her enthusiasm and mannerisms works well. Principal Clive has taken a
direction I didn’t expect. Penny remains mysterious but I can already see where
her story is going and it looks to be a fun one. And Arven has a lot more going
on under the surface and I’m pretty sure we’re up for a parent-child story with
him not that we know he’s the son of Professor Sada/Turo. Looking forward to
seeing where these stories will lead.
Technical stuff
and other annoyances
The visuals aren’t
the greatest either; I don’t find the ugly but I said during the reveal trailer
that I preferred the Sword/Shield and Legends: Arceus style visuals and I have
not changed my mind on this.
I´m also annoyed
that, once again, this game feels like two steps forward, and one step back.
Game Freak reversed or flat-out removed features. There´s no longer an option
for set battles, the one ‘difficulty option’ the series had so there´s that for
that hope. You can just press ´B´ every time the prompt comes up but having to
do that every single time, which I do, is very tedious. The Rare Candy (as far
as we know) can no longer be used to force a level-up evolution on an Lv. 100
Pokémon. These are just two things, small things, but there are many things
like this and it just adds up. These were appreciated features so their removal
for seemingly no reason is just weird and annoying.
The technical
problems that plague these games are impossible to ignore. I’m not a person
that cares a lot about a game’s performance. I can appreciate some
excellent-looking games such as God of War and Horizon Forbidden West but such
visuals aren’t a must for me. I can enjoy something like Rayman 3: Hoodlum
Havoc for the PS2 just as much. I can’t distinguish between 30fps and 60fps and
my TV is so old I don’t even know if it is 1080p or not. But even I, even I!,
notice and am hindered by how poorly this game runs.
From the numerous
bugs and glitches to the ugly pop-in, stuttering framerate, and low polygon
models to the floor just disappearing on me. I’ve yet to encounter anything as
drastic as, say, eyes popping out of your character’s head but I have
encountered some technical mishaps every play session. Nothing has been game-breaking,
but all these small(er) problems do stack up, you know? Really hope they patch
things soon. I’m not expecting a one-and-done ‘it fixes everything’ patch but
at least gets it up to Legends Arceus standards before any (potential) DLC
announcement and or Pokémon Home integration at least.
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