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“If The World Holds Our Lives Back, I'll End It. It's As Simple As That.”
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Console: Nintendo Switch |
Back to the matter at hand. We learned of the
existence of Xenoblade Chronicles 3, the 5th instalment in Nintendo's steadily growing
series of JRPGs, last year when voice actress Jenna Coleman mentioned it in an
interview. This prompted industry insiders to share more details, like that it
would merge the two worlds of Xenoblade Chronicles 1 and 2 and would close out
the trilogy. As a fan of the series, this was all very exciting, and I eagerly
awaited an official announcement.
That announcement came during the February 2022
Direct and the game itself released only 5 months later in July; 2 months
earlier than originally announced. We can thank Splatoon 3 for needing a little
more time for that one.
Since this review is already dropping later
than, well, all the other reviews, let's dive into what is most likely the
conclusion of the Xenoblade Chronicles (XC) trilogy and see if this chapter of
the series concludes on a high note.
Xenoblade Chronicles 3 is set in the world of
Aionis where two factions, Keves and Agnus, are fighting a never-ending war.
Life on Aionis isn't like it is here: each human is 'born' from a pod at their
Queen's behest and only lives for 10 years before 'expiring'. These soldiers
live in Colonies and fight every day to fill their Colony's 'flame clock', a
device that siphons all the energy that pours out when a soldier dies. When a
clock runs out of energy, all soldiers tied to that clock will die. In both
armies are 'off-seers', soldiers who play flutes in rituals to send off the
dead in a funeral ritual.
When both armies are try to intercept a
mysterious energy signal by the army's leaders, the consuls, 6 soldiers, the
Kevesi off-seer Noah and his two lifelong friends Lanz and Eunie and the Agnian
off-seer Mio and her companions Sena and Taion, come across a mysterious man
alongside a monster that kills these soldiers, Keves and Agnians alike. The
mysterious man is killed by the monster, who identifies itself as 'Moebius' but
not before activating a device that gives our heroes the ability to merge into
gestalts called 'Ouroboros' and asking them to go the 'City at the Great
Sword'.
Unable to return to their colonies since they
are now branded traitors, the 6 form an unlikely alliance to journey to this
'City' for answers.
The Xenoblade games are known for three things. Their JRPG nature, aka their gameplay, their world and their narrative. As usual for me, let´s that tackle the story first. And, as is usual for the Xenoblade series, the story is excellent. It´s a high-concept, thought-provoking narrative that knows it´s the characters that make it all work. It´s just as well written as the other two games, with plenty of big action pieces, emotional moments both large and small, detours that give both levity and flesh out the world. All with lots of fun and memorable characters.
The main crew is a solid group. Not my
favourite of the Xenoblade games, but the competition for that is stiff. Each
character is well-defined, stands out, and have personal arcs they go through
throughout the game. Their voice actors, once again deliciously British, bring
these characters to in a memorable way. The side characters are solid as well;
varied in designs, personality and well voice acted as well.
The story is good, but not without flaws. The
pacing is where the game falters. It has trouble spreading out the big and
small events. Sometimes you get locked into hours of plot with no breathing
room. Other times it seems like you´ve been doing B and C-plot stuff for ages
without really moving along. With how long the narrative can go on, depending
on how much side-questing you do, it is easy to forget about parts of the story
and start feeling lost. If this affects you, is up to you. Up to your habits
and how much you side-quest before finishing the main story. In a JRPG, where
doing lots of side-content is the norm though it's a valid complaint I feel
regardless of people's playstyles.
It also loves to raise questions but not answer
them. There are quite a few mysteries and developments that just pop up without
explanation or proper resolution. This game is getting an expansion, presumably
in a similar format as Torna: The Golden Country, that will no doubt dive into
these unanswered questions and mysteries. Even so, not answering here
sacrifices some closure.
A final nitpick in this department: I found the
end of Ch. 5 and the beginning of Ch.6 a much more interesting, emotional and
rewarding, 'ending' than the actual final. Not really something I'd call a
criticism; just wanted to mention that.
The world itself has always been an integral
part of the Xenoblade series and not just because exploring the world is a big
part of the genre. Two titans frozen in battle upon which people live is the very
start of the series. Aionis is still as good looking, as well designed, as
Alrest and the Bionis & Mechonis, but the lack of any real Titans means
some of that magic is not here. The world is just as intricate with its
multiple paths, elevation and hidden areas and has beautiful locations that
take your breath away. However, it's also not as unique now. There have been
many post-apocalyptic, war-torn worlds in video games with ruins of the old
world. Horizon Zero Dawn and Horizon Forbidden West, just to name two. I
played. This year. Not even the many, many neat call-backs from the other 2
games you can find bring that magic back.
True to its JRPG genre, as already mentioned,
the game has a ton of side-quest for you to tackle. Well over 100, ranging from
heavy story side-quests that dive into stories of betrayal, heartbreak, love
and growth to shorter, more to the point, ones like 'kill this monster real
quick'. These are a ton of fun, some of the best in the series, and worth your
while.
All right, let's finally tackle the gameplay.
Xenoblade Chronicle 3 merges elements of XC 1 & 2 while also providing the
most accessible combat system in the series. The basics are the same. Your
party auto attacks and you control their positioning and their specials, called
arts. Arts range from highly damaging moves to status inducers to arts that are
a part of a combo. For Keves, arts refill over time like in XC1 while for
Agnus, they refill a bit with each standard attack.
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A look at the combat. Yes, there are lots of elements. You get used to it but it is undeniably a lot. |
They are also the best way to fill up your
special meter. Performing combos and doing class-specific actions, think a
healer healing the party, the gauge fills up. Once full, you can launch a chain
attack.
The chain attack is where you do the most
damage. You get to attack the enemy uninterrupted and the goal is to not only
damage the enemy but fill up another bar (TP) to over 99. That's when the
character you chose will do a special attack for damage and status effects,
like lowering defence. The higher the TP, the more characters reactivate the
next turn. If you manage to have two characters who can interlink do their
special, the chain attack will end with a powerful Ouroboros attack.
What is Ouroboros? Just like the worlds fused
for this game, the characters can as well. By merging together with their
partner, for a limited time, they will become large gestalts with extra power
and special arts. Basically, another way to attack and lash out high(er) damage
and induce status effects.
Aside from the 6 main characters you have direct
control over and, for the first time, can switch between during battle, you
also have a 7th party member dubbed a 'Hero'. These Heroes act akin to blades
from XC2. The computer controls them and you can't customize them but have the
same capabilities as your main characters. Almost 20 Heroes can be recruited
throughout the game through both the main story and side quests, each
possessing different skills, abilities and special in chain attacks.
Any recruited Hero also passes their class on
to your main party. You can mix and match classes with characters, inheriting
their role (attacker, healer, defender) as well as their skills, arts and
specials. Once levelled up to the max, certain skills and arts become equipable
in every class of the opposite side. The more heroes you recruit and the more
you equip their classes, the more options you get for building your team.
I can understand that many see this explanation
and think to themselves how daunting it all seems. It is a lot and those are
only even the parts of the gameplay, of the combat, I found needed to be
discussed. I kept stuff out. To this game's credit, it explains everything
well. The tutorials are plentiful, easy to follow and can be viewed whenever
through the menu. The features are introduced step by step and the intricacies
of all the systems are peeled back layer by layers. JRPGs are daunting for
newcomers so it's nice that XC3 does its best to be opening and welcoming to
newcomers like this. There are a lot of UI elements and the screen can get easily cluttered with them, I will admit to that though.
We're on the final leg of the journey: the graphics,
performance and soundtrack. XC3 looks good and runs well. It's not perfect, the
game can look pixelated at times and there is some slowdown, pop in anc clutter from all the effects but it's
nothing to really worry over. What is an achievement is that XC3 runs well in
both docked and handheld mode: that's a new one for this series!
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Docked vs Handheld graphics. I recommend opening the image in another tab to get the best comparison. |
The music is excellent. One of the best aspects of the title. As is tradition, the score is composed by multiple composers in different styles and later arranged to fit together better. It results in a varied soundtrack and sound design that has some absolute epic bangers alongside some very emotional pieces and nostalgic remixes. The game not winning 'Best Score' at the 2022 Game Awards is an absolute shame.
Conclusion
Xenoblade Chronicles 3 is an excellent JRPG. It's the best game in the series, though admittedly not my personal favourite, thanks to its accessible and refined gameplay, great story and an awesome soundtrack. It's a fitting conclusion to the trilogy or rather, with how the Xenoblade name has been growing, the chapter of the Xenoblade series. JRPGs can be daunting and not very welcoming to newcomers, but if you've never played a JRPG or Xenoblade game before but are interested then this is not a bad place to start.
Bring on that expansion!
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