Tracing memories.
![]() |
| Console: Nintendo Switch |
Ah, the Nintendo DS. A treasure trove of games
from my childhood. From the heavy hitters like Pokémon Diamond, to
more niche releases like Drawn to Life. With nearly 3500 titles
released for the handheld that could there are many hidden gems hidden in this
vast sea of titles that deserve another chance in the limelight.
Nintendo must've though the same thing when,
out of nowhere, they revealed that a DS adventure game about a young girl
tyring to find her missing father, but finds the ghost of young boy instead, was
getting the remake treatment. Not only that but they were remaking its Wii
sequel as well. And in one neat package to boot!
After playing the Demo years ago, I finally decided
to buy the game in full after catching it at a discount. It felt like just the
type of game I needed after all those open-world (like) games I played
recently. A duo of puzzle adventure titles to test my thinking power. Well, sort
off test it at least.
So, without further ado, let's talk about the
second chance Another Code got with this package and see how this bundle
of polished up games is truly a welcome return of two hidden gems!
As this is a remake that combines two games
into one, the opposite of the Final Fantasy 7 Remakes really,
I'll combine the setup of both titles in one handy, spoiler-free, synopsis.
They have been reworked somewhat to fit this '2-in-1' package but have remained
largely the same as they were.
13-year-old Ashley Mizuki Robins thought that
her father was dead until she received a letter from him alongside a strange
device asking her to meet her on Blood Edward Island. When she steps foot on
the island, she finds something someone else: the ghost of a little boy named
'D'. Together with 'D', who has lost his memories, Ashley sets out to find not
only her dad but her now missing aunt as well and help 'D' regain his
memories.
Two years after, Ashley arrives at Lake Juliet
for a camping trip. Things start out pretty badly when her bag gets stolen by a
young boy. Not only that, but walking through the front gate of the nearby
resort triggers memories of her late mother. Finding herself surrounded by mysteries
again, she sets out to solve them once more.
Both titles, Two Memories and Journey
into Lost Memories, first and foremost do a very good job with their
characters. Ashley is a very likeable and relatable protagonist. I became
invested in the mystery of her family and her growth. Same went for 'D' who, at
times, made me forget about Ashley and her search for her dad because how he
was equal parts endearing and tragic.
![]() |
| A little ghost detective? Whoa indeed! |
I like how in both games, the big mystery unfolds while its connection to other aspects of the game slowly become clear. I don't feel this is a spoiler since it’s made clear in the very first minute of the first game, but I found it very clever how Ashley and D's stories are connected. They have the same nucleus: seeing a parent shot dead right in front of them. This gives the two a meaningfull connection that makes their partnership, and their juxtaposition, work really well.
What I perhaps liked more than I should've is
how much I could speculate on what could happen next and what the solutions or
twists could be. I came up with quite a
few theories and found myslef hitting the mark more than I didn't. That is
because Another Code is aimed a younger audience but there is more than
enough for a grown-up gamer to enjoy here. There are some pretty mature subject
matters, especially with 'Journey into Lost Memories', that adults can
enjoy more and kids can learn a small life lesson from.
Off the two, I like 'Two Memories'
better. It has pacing issues, some chapters are very long while others are over
before you know, but it's more focused. The mansion most of the game is set in
also gives it a very distinctive vibe. 'Journey into Lost Memories' is
more ambitious but messier because of it. Things become too scatter shot, with
mini-mysteries getting either rather far-fetched resolutions or ones that feel
unsatisfactory. I have learned its narrative, especially in its ending, was
changed significantly. Many of these flaws arose because of these chances. Just
goes to show that not every change is for the better.
What is change for the better is how the gameplay
itself has been reworked. The original DS game was a top-down touch control adventure,
while the Wii sequel had you walk in set paths and investigate scenes in ‘traditional’
visual novel style. Here, you control Ashley directly and walk around freely in
3D environments with the narrative being told through extensive, voice acted
dialouge with some visual observations sprinkled in. You interact with objects
to get through obstacles, solve puzzles or just find a new piece of information
to solve the mystery. It’s true to the spirit of the originals, but modernized
and dare I say it better. Much more fitting for the ‘adventure’ part of these
games.
As a full-on remake, the look of the game,
including Ashley's outfits, were changed as well. For me, these new
visuals work but the overall graphics sure aren't the greatest. Recollection
goes for a light anime, shell-shaded look. Character models are fine but
background elements, such as that minecart full of old rocks, are noticeably of
a lesser quality. Very basic and simple and not far removed from Scarlet
& Violets oh so lampooned textures. Even the finals suffer a bit from
the visuals with its stiff animation and weird lip syncing. Again, not an issue
for me but I can see it being a turn off for some.
A quick tip before we move on: go into the menu
at the earliest opportunity and adjust the camera turning speed. The standard
setting is painfully slow, sluggish even, with a full 360° turn around of the
camera taking seconds. Do yourself a favour and turn it up. That makes looking
around, which you will do constantly, so much faster and more convenient.
Helping Ashley along the way is that mysterious
device her father gave her: the Dual Another System aka the DAS. The DAS is
basically a spiffy Nintendo Switch like smart device that has a camera, limited
map feature and keeps track of all the characters you meet along the way.
The DAS was a cutsie way to bridge the gap
between the DS kids played that game on and, well, the game itself. It is for
this reason that the DAS here was redesigned to look just like the Nintendo
Switch here. To keep that idea intact. Due to the nature of this new console idea
doesn't work as well anymore.
Case and point: the camera. It is sometimes
used as a scaner but its main purpose is for taking photos of all kinds of stuff
that may help you solve a puzzle later. I recommend using the Switch built-in
snapshot feature instead. It has a much larger story capacity and there is only
one puzzle that actually requires in-game camera. Once your past that, you're
good.
Now that I’ve mentioned them again, I found the
puzzles here pretty fun. The Mansion on Blood Edward Island was made by a man
practically obsessed with them. From hidden rooms to things hidden in pianos, this
Mansion has it all. These puzzles are not all that difficult but I like
them because of how they are implemented. Finding clues in someones possessions
for the code to a lock isn't groundbreaking in the slightest, but the way they
were tied into those possessions was interesting.
I do feel like a dunce regarding one puzzle
though: I found myself having a bit of trouble with and I started to suspect
that I might've soft-locked myself. As it turned out I did the exact opposite
of what was supposed to do. D'oh!
![]() |
| We also have a lot of these investigation sequences clicking on everything and remembering as much as you can is the name of the game here. |
Another Code: Recollection has some a neat
quality-of-life updates. One of them is that you can auto-play all that
dialogue. It’s a nice feature to have, considering how dialogue heavy this game
is, but it’s far from perfect. Why? Because it also autoplays through any
prompts that show up during actual gameplay. My read speed was a lot faster so
the prompts stay on the screen far too long for me and this feature goes from a
help to a hindrance. It's why I barely turned this feature on.
Lastly, speaking of prompts and text boxes,
twice I encountered an issue where old text bubbles wouldn't disappear. These
are framed almost like comic book panels so everything that is said is shown on
screen as a text bubble. You can imagine them not dissapearing isn't meant to
happen.
Conclusion
Another Code: Recollection is a charming return of two forgotten games. Of the two, Two Memories is my favourite. By the time the credits rolled I couldn’t help but think that kid-me would have absolutely adored its DS original as he made its way through that Mansion with a secret seemingly hidden around every corner. Journey into Lost Memories is bigger and more ambitious, clearly showing its origins as a Wii title, but that ambition also makes it feel messier. Not everything comes together as neatly and some story threads don’t land as satisfyingly as they could have.
The gameplay of both is fairly simple, with light puzzles and
tons of dialogue, but it works well for the kind of experience the game is
trying to deliver. Moreover,
Not every change in these remakes is an
improvement and the visuals can be a bit rough, but this is still a fun package
for those in the market for a game of this type keeping in mind that it is a
package aimed at a younger audience.



Comments
Post a Comment
Liked what your read? Want to join the discussion? Why not leave a comment! If you do, keep it civil and respectful. No bad language here!