A ghost from the past...
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| Console: PlayStation 5 |
Well,
here's a review for something that I was hoping I would write one day but
didn’t know if I would. Ghost of Yōtei has quickly become one of my top
PS5 games and one of only two (at the time of writing) games I have the
Platinum trophy for. I like it a lot and wanted a story DLC but doubted that
would happen. With the state the game industry is in these days, where studios
can ship a hit game and still get shut down, something like an expansion feels
far less like a given.
Lo and
behold though, Sucker Punch did have an expansion for their latest game in the
works. Just like Ghost of Tsushima, after the free multiplayer add-on
had its time to shine, they announced a Complete Edition of the game with
new content. The one I was interested in is this story DLC, which offers a brand-new
area to explore and promises to give us a look into Atsu time as sell-sword before
she returned to Ezo for her revenge.
Now, without
further ado, let's talk about Echoes of Sekigahara and see what this
expansion brings to the table and what surprises, if any, it has in store for
us.
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| Oh, be suspicious Atsu. Be suspicious indeed... |
The way you
enter Ashoro Foothills is the exact same way you enter all the other areas for
the first time. It starts with an extended sequence of a linear, closed off
area in which Atsu rides on her horse while a song plays. This is interrupted by
the introduction of the new threat, the Vipers, and you meeting a new ally who
is integral to the narrative.
Because of
this, and with how the quest cards have nothing to denote them as ‘DLC
content’, I think many people who pick up the Complete Edition and play
this game for the first time won't even realise that this area and its story
wasn't there before.
This makes
this DLC both interesting and odd to me. Interesting in that I've never played
through something like this before and odd in that it makes it feel a bit out
of place to someone who has already experienced the ending. Even if the Vipers
and some other characters appear in the rest of Ezo now too, it’s an
anachronistic tale the way I played through it. Still, this is an enjoyable
tale that does play into its placement by fleshing out some areas the basegame
didn't.
Take the
Snake, the 'sacrificial lamb' of the Yōtei Six, for example. Since he gets
taken in the opening minutes of the game, you could very much argue that it's
truly Atsu vs the Yōtei Five, not the Yōtei Six. With this DLC focusing on his
now leaderless gang, we learn more about who he was. It's interesting but gets
overshadowed by the other half of the story: the relationship between Atsu and
Nagato.
Nagato is
his own worst enemy. A man who, no matter how hard he tries, always finds greed
getting the better of him. Even if he genuinely is here to set things right
with Atsu, can we really trust him to not self-sabotage again, hurting Atsu in
the process? That's some strong stuff that sadly doesn’t get enough time to be
fully explored.
Through
Nagato and their falling out during the Battle of Sekigahara (a real historic
event; look it up) we get to see a different side of Atsu. That of a lonely go
that found someone she was ready to stay for. We get a better understanding of
why Atsu was that closed off, borderline suicidal person we saw in the opening. It's
not only giving more insight into Atsu's past that this narrative brings,
however; it does so for her future too.
I've become
less fond of Ghost of Yōtei’s ending as time has passed. While I
understand the message behind it, I just feel it doesn’t quite fit the game. This
expansion leaves Atsu in a place that makes that ending fit somewhat better
even if I still think a more bitter than sweet end to the tale of the Onryō
would’ve been best.
So, aside
from the story, what else is here? Ashoro Foothills is not the biggest but also
not the smallest of the (now) 7 regions of Ezo. An area that is large enough
to have a few noteworthy landmarks but is very much a small corner of the
island. Ashoro Foothills is a harsher grassland with plenty of swamps and some mountainous
terrain. A place where the scars of war are visible everywhere with how so many
dead animals and the like are sown about. It makes the region standout and feel
unique, which is all I could’ve asked for really.
I just wish
that there was more interesting stuff here to do. Aside from the main quest
there are only a handful of side quests and activities on offer, all of which
feel oh-so familiar. You help people whose lives or livelihood are being
threatened, take on new bounty hunter contracts, get new armour and the like.
All stuff we’ve done before or, in the case of Viper storehouses, only ever so
slightly different this time.
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| Ashoro Foothills is a place that has seen better days... |
The same
kind of goes for the new gameplay mechanics. They’re not necessarily all new,
but an elaboration of already existing mechanics. The Vipers love laying traps
everywhere they can, from ones that light up a flare to those that set high
grass aflame making sneaking up on them trickier. Some arrows can now penetrate
Atsu's armour and prevent you from using up spirit until you've pulled it out.
Neat, though I will say that I found this mechanic a tad too frustrating at
times. Luckily, a new skill allows Atsu to catch arrows mid-air and fire them
back at an enemy, balancing this out somewhat.
The new thing
that I was looking forward to the most was the new weapon. There are five weapons
in the basegame which you can switch between using different button
combinations: one of which was left unused. So, when the expansion was
announced, it was clear to me this slot would be filled at last. I was half
right. There is a new weapon type here, massive weapons, but they work
differently. You don't carry one around but have to pick them and can swing
them around until they break.
They pack a
big punch but I'm disappointed by them. I feel like they could've done much
more with a weapon that you always have with you. A weapon that deepens an
already existing gameplay element (like disarming foes perhaps?) and that isn't
so situational. Granted, you can find massive weapons in all regions of the
game now so they thought about that at least, but still.
What also
gets some more meat to its bones is the cooking. Originally, this didn’t amount
to much more than you roasting some mushrooms and fish for one of two benefits.
Thanks to a new ally, Atsu learns and finds a bunch of recipes that she can
cook up to get a variety of perks. From finding more resources to more potent
healing. All things that make game a little easier, should you so desire.
Not that I
felt that was needed, mind you. Expansions are often harder but, because it’s
designed to take place during the main campaign, this one isn't. Well, except
for two moments that is. The first is the optional fight against the
'Unbreakable'. It's a fight that rivals the 'Takezo the Unrivalled' fight as a
true ‘endgame encounter’ and is as tough as nails. It requires you to pull out
every trick in the book to defeat him, and I did so, even if it took me more
than half an hour to do so.
That one is
optional, but the one that isn't is a bit of a problem. That one is less
designed to be hard and more designed to be tricky, yet the outcome is the
same. It took me a while to beat and I can see people having difficulties
getting through that fight and so I recommend you come into that fight as
prepared as you can be.
Conclusion
If you
enjoyed Ghost of Yōtei and wanted more, then Echoes of Sekigahara
is for you. It's more story giving an insight into Atsu’s past and some of the
fallout of her killing the Yōtei Six. It has more for you to explore in a new
region and more of those familiar side quests and activities for you to do. Its
placement as a 'lost chapter' of Atsu's journey set during the main campaign is
interesting but also jarring and the new gameplay additions are neat but
lacking in depth.
It's not a cherry on top and not even a must-buy, but it's a very enjoyable extra piece of content for the big Ghost of Yōtei fans and very much makes the Complete Edition the definitive version to play for those who have yet to set foot on Ezo.



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