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  • F.T. Wolf

Let’s Talk About the history of Pikmin

Updated: Apr 27

A series nothing like Mario.

This Friday, October 30th, Pikmin 3 Deluxe will hit the Nintendo Switch. This niche Nintendo franchise is finally getting its due on Nintendo's most recent and very successful hybrid console and will introduce many new players to the series. In case you're interested in Pikmin 3 Deluxe, how it plays, for example, I recommend you to download the free demo available on the Nintendo EShop. It's a fun experience and a wonderful introduction to the game. However, there's more to Pikmin then that demo tells you. Pikmin is almost 20 years old by now and there are a lot of big and small tidbits about the franchise that not even its most diehard fan knows about. So, I thought that it would be interesting if I compiled may of those titbits and wove them in with a piece on the history of Pikmin. What was the inspiration for the franchise, how did it evolve over time and what might its future be?

So, without further ado, let's dig in shall we?

Origins; Super Mario 128

Pikmin has its origins in a GameCube tech-demo from Nintendo Space World 2000. This demo, built from assets created from multiple builds for a Super Mario 64 sequel under the name of 'Super Mario 128', was developed to show off the consoles processing power. Think of brand new gameplay mechanics for example. In the demo, a large Mario spawned increasing numbers of smaller Mario's, independently walking across a circular board, until the number of onscreen Mario's was 128. The terrain in the demo was manipulated, rotated, and spun like a floppy saucer to show the physics engine software. The Mario could also interact with the environment, shown off in them picking up and carrying away a set of blocks that made up a large 2D Mario.