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Pokémon has a Pokémon problem
Pokémon is over 25 years old and in that time it has grown to become the single biggest multi-media franchise in the world. The video games bring in over 10 million players every entry. The TCG had a spectator boost in the Covid years and is now more popular, for better or worse, than ever. More and more merchandise pops up every week, from your typical plushies and themed backpacks to stuff for a far older audience like high-end Pokémon shirts and polos.
With this popularity and age
problems are bound to pop up. And pop upped they have from the tug of war
between appealing to the kids of today and keeping the older crowd invested to
keep the series relevant. The biggest problem series is facing though is one
that it cannot solve. One that’s tied to the very core of the series. Pokémon
has a problem with the Pokémon. More specifically, the amount of Pokémon is
problematic.
Let’s dive in.
So many Pokémon
Pokémon is over 25 years old
and in those years it has introduced, at the time of this writing, over 900
Pokémon. Critters that are cute and cuddly. Critters that are slick and cool.
Critters are kind of ugly but we love them still. That is a lot of Pokémon, no
two ways about it. And that is the problem. Over 900 Pokémon is a lot to keep
track of for fans and developers alike.
When I got into Pokémon, the
4th generation was just around the corner here in Europe. I came into a world
of nearly 500 Pokémon. It was a lot of fun to learn about these Pokémon for the
first but it was also a bit daunting. Even these days there are Pokémon I tend
to forget, like Smeargle and Dunsparce. Also, the series’ catchphrase is ‘gotta
catch them all’. That is a lot easier when there are only 151 critters to worry
about and not, when I went for it, 721. If it wasn’t for 5+ years of catching
and keeping Pokémon in Diamond and White giving me a head-start I don’t think I
would’ve even attempted it.
These days newcomers are faced with around double that number; the daunt is even more daunting. There’s a lot more you need to learn and the task of catching them is a lot more work. Sure, it has become a lot easier in many respects. You don’t have to find someone with the opposite version and bargain with them for any version exclusives: you just use the internet. Still, I think a lot of people will lose their motivation to catch them all when they hear they’ll have to catch over 900 Pokémon. Soon to be over a 1000 Pokémon.
That’s one side of the issue, the consumer side. Now it’s time to look at the problem from the developer side. That in and of itself is a weird situation. One I could write an entire article about in and of itself but for the purposes of my point in this one, I’ll keep it brief. Pokémon is created by a rather small group of developers and that has really started to create friction. To create problems.
Learning about,
choosing between and catching over 900 Pokémon is difficult? Try having to
design, create, implement and give attention to them all! Just keeping track of
them internally is a logistical nightmare. Small or big, the size of the studio
doesn’t really matter here. The logistics don’t change much here. The juggle of
keeping them all relevant, the work put into making them all feel unique and
keeping all the models up to date and of good quality is a big task. Decide
where and when they’ll pop up in the show, the trading card game, merchandise
etc.
It’s a big task
that’s cracking under its own weight. That’s where stuff like Dexit came from.
Getting all the Pokémon into one game, the effort that was needed for it to
happen and for it to happen in a balanced way was too much for the developers
to handle with the resources at their disposal in the time they had to make
Sword & Shield with all the controversy it eventually brought.
This problem, this
‘there is too many Pokémon’ problem is a problem that will never go away. Why?
That is pretty easy to explain. Pokémon is about, well, the Pokémon. They are
what makes the franchise appealing to people in the first place and introducing
new Pokémon is what makes it all go around. What the series is built around.
You can’t ‘stop’ it and thus, the number of Pokémon is ever growing without any
signs of it ever stopping.
Gimmicks
Up until now, I’ve
focused on just the Pokémon themselves but they’re not the only thing
contributing to the bloat. The gimmicks do so as well.
Pokémon has become increasingly reliant on the introduction of a new gimmick every new generation. Starting with Mega Evolution in 2013´s X & Y, every generation has centred around a new gimmick. Sun and Moon have Z-moves, Sword & Shield have Dynamax/Gigantamax (they’re one and the same really) and Scarlet & Violet have the Terastal phenomenon.
Scarlet & Violets signature gimmick: the Terastal Phenomenon allowing you to play around with your Pokémon's typing mid-battle. |
The reason I look
at these gimmicks so unfavourably is because of my experience with the Bakugan
franchise. Over the course of its original run, the series introduced at least
one new gimmick every year. By the end, of the game, you had more
gimmicks/extra pieces on the board than actual Bakugan. All these extra pieces
made muddied the game; overcomplicated and confused the game unnecessarily.
These gimmicks also introduced lots of balancing problems. For certain pieces,
it became more about getting these pieces on the board. The player who did that
first would basically already have won with how powerful they were in the game.
There’s a good argument to be made that these gimmicks and the problems they
introduced contributed to the demise of the game's original run.
I see both of
these problems in Pokémon though to be fair, they’ve addressed these problems
better than Bakugan did. As just stated, we’ve got a third type of gameplay
gimmick a the moment with a fourth coming soon. That’s a lot, especially
compared to the rather static and slowly evolving battle system Pokémon has
traditionally had and not every gimmick was born equal. I still like Mega
Evolution, the cool-looking designs and the sheer fun it is to use them, but I
will not deny that they were pretty unbalanced. They became the centre-pieces
of teams and setting them up was the top priority. Doing so before the opponent
meant the odds were in your favour. Z-moves were even worse: they really became
an ‘instant-win button’ for players. Dynamax/Gigantamax, while I might not like
them much, are a lot more balanced and were designed with the problems of Mega
Evolution and Z-moves in mind.
What Game Freak
has also done though is start cutting gimmicks. Mega Evolution was still
present in Gen VII, in Sun & Moon, and you were allowed to use both it and
Z-moves in the competitive scene and tournaments. Sword & Shield cut both
gimmicks; Dynamax/Gigantamax is the only one present in the games. They still
exist in the Pokémon world, they are referenced in the games and the anime
makes active use of them in the current series, but for all intended gameplay
purposes they are gone. I’m generally speaking not a fan of cutting things like
this but with the Bakugan situation in mind, I do think it’s for the better.
..........
The amount of
Pokémon is ever-increasing. New Pokémon get introduced every year or so, lately
even yearly. This is causing some problems. A large number of Pokémon are both
fun and exciting and daunting. For gamers wanting to get into and keep track of
the series, fans who want to ‘catch them all’ and such. For the developers it’s
a lot of work and comes with a lot of logistics; even a big team will struggle
with the latter. Add in all the new gameplay gimmicks Pokémon has been
introducing and the entire franchise is getting big and overly complicated.
Still, new Pokémon
make the franchise go around and let´s be honest: we all love new Pokémon. And,
it’s not like the Pokémon Company is blind to these issues. The franchise has
done its best in the last few generations to come up with ways to keep it all
manageable for everyone. The solutions they’ve come up with are far, far from
perfect but the effort is there. Moreover, I don’t actually think a perfect
solution exists. Hopefully, with time, they’ll come up with a better one but
for now, we’ll just have to deal with what is, enjoy what is, and hope for
better.
Comments
100% agree with your take on gimmicks. I'm no boomer, I can handle change but this stuff is kind of crap.
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