Book 4: Water. Again.Console: Nintendo DS
Welcome, for the very last time, to my ‘Avatar Marathon’. What does my Avatar Marathon entail, you ask? Well, it’s me playing and reviewing the 4 Nintendo DS Avatar games from way back in the day SommecallmeJohnny style.
So, how was it?
How was my first experience with this game that I never played and I hadn’t even
seen a single screenshot of. Surprisingly, it was all right? I enjoyed it far
more than the movie and the previous game, with which it shares a lot of DNA.
Let’s dive in.
Zuko really is the game protagonist over Aaag; you start with him, end with him and he gets more moves. |
Gameplay wise, the
title is an evolution of the Into the Inferno. It has the same touch control
movement scheme in which you point to something and you go there. Tick on an
enemy and you attack them etc. It´s a simple style that is easy to grasp and
makes use of the DS´ big thing, the touch screen, but it´s not the most graceful
or precise. You can get some hand cramps and you often find yourself having to
tap something multiple times before the game does what you want it to do.
Compared to Into
the Inferno, it its more complex though. More expanded. Aang and Zuko, the two
playable characters, have lot more movement options than before. Aang can glide
while Zuko can do parkour. It´s nothing much but it is nice. It leads to much
better and smoother environmental puzzles than before though admittedly they
are a lot simpler. Combat is also more involved. You´re basic attack is still
tapping on your enemies but you can now get different types of attacks by
spending the ‘Chi’ you collect. From a downward smash that you can use to
finish off downed enemies to more powerful bending moves. These moves are more
window dressing than anything else, you don’t need them to beat the game and are
not that varied at all, but something like the downward smash do make defeating
enemies a lot quicker.
Oh right, the
bending. By pressing the L and/or R buttons you enter the ‘bending stance’. In
this mode you, wherever you tap, you send out an air or fire blast. You can use
Aang’s airbending to move objects, use Zuko’s fire to light torches etc. It’s
the same idea as the bending stance in Into the Inferno but now mapped on
actual buttons and you can move your character while doing so, as long as have
started the bending once you let go of the L and/or R buttons.
Th boss fights?
They’re fine I guess. For kids they’re fun but that’s about it really. They
play very similarly: you’re on the touchscreen while the boss is on the top
screen. You throw air/fire blast at them to wither down their health until they
put up a ‘shield’. At that point you have to break the ‘shield’ but, for example,
bounce your fireballs of mirrors (just go with it) to get around the ‘shield’. I
would say that each boss fight is basically the same when it comes down to it makes
these fights repetitive but there aren’t enough boss fights in the game for
this to become the case. By the time you see the pattern, the game is already
over.
Oh, and one more
thing. The box art has this big ‘DSi enhanced’ logo on the front but I can’t
tell you what these enhancements actually are. Nothing I played or saw in the
game felt like it couldn’t be done on the launch DS. If you told me the only
difference between playing this game on the DS and DSi is faster loading times
and they put the label on the box for marketing I’d believe you.
Conclusion
The Last Airbender
for the DS is better than I thought it would be considering the movie it’s a
tie-in/adaptation of, it’s better than the said movie, but it’s still nothing
remarkably. Nearly everything it does competently and it builds on the game
before, but nothing it does is all that great or remarkable. The story is fine,
the gameplay is fine, and the level design is fine. The graphics aren’t fine,
nor is the soundtrack/sound design, but those aren’t super bad. Just normal
bad. It’s not a game worth remembering or hunting down nowadays but were some
of the other Avatar games felt like a drag to finish this one is pretty breezy.
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