Reboot Survival
This isn't
the first time I've watched the 2018 Tomb Raider reboot movie.
I did so some years ago after I had finally played the 2013 game. What I
can still remember from that watch is that I found this wasn't a must-see movie
but certainly not a bad one. A '6/10 film' in its truest form with its neat
action but lacking writing.
Now, years
later, and having a lot more Tomb Raider under my belt I wanted
to revisit this 2018 attempt to bring Lara back to the big screen. To see how
it holds up and if a rewatch might treat me differently. Other than that, it
would also be a fitting end to my series of Tomb Raider adaptation
reviews. This is the last one I'm missing after all! Well, until the Amazon TV
series hits, that is.
So, without
further ado, let's talk about it.
Years after
the disappearance of her father, Richard Croft, Lara refuses to sign his death
certificates and inherit his fortune. Instead, she spends her days as a bike
courier and occasionally running into the law. After her father's old friend Anna
finally convinces her to sign those death papers, a puzzle box that her father
had instructed to be given to Lara in the case of his death leads her to a
message from him regarding his last voyage. He set off to the Devil's Sea in
search of the tomb of the mythical queen Himiko, who was said to have brought
death wherever she went with a mere touch.
Determined
to find out what happened to her father, Lara sets out for the Devil's Sea
herself where an adventure she could never have imagined in her wildest dreams,
or worst nightmares, awaits her.
Right from
the get-go, this reboot feels quite different from the two Angelina Jolie films
that came before. Those films leaned into the “larger-than-life action star”
persona of Jolie and did little to move Lara away from the 'gaming sex symbol'
she was positioned as during the 90's. This movie takes more than a few queues
from the 2013 Tomb Raider reboot, the start of the Survivor
Trilogy, including in its tone.
In this
film, Lara is a more grounded and 'realistic' character. She's isn't a
near-superwoman with impeccable aim with dual pistols and suave for days. This
Lara loses the first fight we see her get into, is behind on her payments and
is still quite hung up on her missing father. Even the first action sequence of
the film is a lot more realistic and 'character-grounded' here. It’s no fight
against a robot but simple fisticuffs. It makes for a stark contrast to that
other version of Lara, but it’s a contrast I don’t mind.
While this
version might be rather trope-filled for the time this film released in, I
prefer a more humanised character over a good-looking but 'cardboard cutout'
one. Plus, I find Vikander’s acting better than Jolie’s. The latter’s
acting was all about looking and sounding cool while Vikander’s performance has
a lot more emotion and nuance to it.
Starring
next to Vikander is a slew of, to me, surprisingly well-known actors. We have
Dominic West (The Wire) as Richard Croft, Nick Frost (The Cornetto
Trilogy) as a pawn broker, Walton Goggins (Fallout) as the bad guy
and Derek Jacobi (Gladiator) as a lawyer. Back when I first watched this
movie I didn't recognize any of these actors, but I do now, which made this
rewatch a bit more fun for me. I wanted to see what these people brought to the
table, but I'm sad to report I was left wanting. These are all still good actors
who all put in the work but they're not given a lot to work with here.
This isn't
the first time Tomb Raider put a lot of focus on Lara's father
in a 'there was more to him than meets the eye' fashion. The Survivor Trilogy
did so but I find that this approach has never worked all that great, and this
film is no exception. Richard Croft is not a very likeable character in this
film, his obsession with Himiko and otherwise rather bland characterization don’t
do him any favours. Walton Goggins Vogel also doesn't come out looking all that
great. He's your typical 'tries to be sympathetic but is clearly vile' type of
character with bland dialogue whose role in the film is to be an obstacle; not
an actual character. In either case, the good acting of both can't make up for
these faults in the writing.
My
favourite (side) character among the lot is the non-Jonah: Lu Ren, played by Daniel Wu. I had
remembered him as being barely present after the boat ride, but he’s actually
more involved than I recalled. He's a good partner for Lara, kind and
dependable beneath a rough surface and I wish they had done more with him. The
same goes for the last character I want to talk about: Ana. Ana is here for one
reason and one reason only: to be a seed for the sequel the producers were
clearly banking on happening behind the scenes. Ana is a pivotal character
in Rise of the Tomb Raider, the sequel of the game this movie
adapts, and her presence here is clear done to set up a movie based on that
game.
![]() |
| These two make for a good duo which I wish the filmmakers had recognized more. |
In terms of her relevance to this plot, you could've easily cut her out and spread her scenes across the other character without much issue. It's for this reason I wish they had done more with her. I think there was potential by bringing Ana in 'early' and make her Lara's ward. That could've had added a lot more emotional weight to this film but none of that potential gets touched here. As it stands, she's a forgettable character who is only here to set up that sequel as part of the film's ending sting. Luckily, this 'tease of the future' ending doesn't compromise the finality of the story that is being told here, as so often happens.
As an
adaptation of a specific game, this movie runs into a problem that the Angeline
Jolie films didn't have: that of a direct comparison to the source material. To
fit into the runtime, this film cleverly combines multiple gameplay sequences
in to one. A good example is Lara's escape from the prison camp leading
straight into the plane and parachute scenes. This makes for a really
solid series of escalating events that will certainly be enjoyed by many. I,
however, couldn't help myself but compare these sequences to the game where I
enjoyed them a lot more. Because they need to fit into a movie's runtime these
sequences, even combined, are a lot shorter and less involved than their game
counterpart. To those who have played through these action sequences in the
game, I can’t help but think they’ll find them less interesting than their game
counterparts.
It also
feels that this film uses constant action as an excuse not to focus on strong
dialogue or deeper plotting, cutting sequences short by going into another
action piece. I don’t mind all the times they do this. I’m not disappointed
they removed the attempted assault element from the first kill sequence for
example. I found that part of the game was done for the shock value, to be
'realistic and gritty' and not much else so its removal here is
welcoming.
On the
other hand, I think it’s a mistake how quickly the film moves past Lara killing
someone for the first time. She seems deeply shaken for about five minutes —
then not even a day later she’s dispatching enemies without hesitation. That
emotional arc feels rushed and underdeveloped in favour of more scenes with her
disappointing father.
Like any
adventure-action film there lies a mystery, or a place or an object, at the
heart of the film that each and every character is vying for. In this case,
it's the tomb of Himiko and its dark secret. In the game, they lean into the
supernatural aspects Tomb Raider has always had for the answers while
the film goes in the opposite direction by trying to explain it all with logic.
Personal preference aside, this is actually a chance that ends up working out
well for the film. Not only does it keep people who played the 2013 game on its
toes but it actually ties into Lara's character more. Himiko becomes a parallel
of sorts to Lara's own journey that helps her grow by the end.
It does all
of this without losing the neat horror vibe the game had. Lara isn't fighting the
undead or rummaging through tombs with flayed bodies but the tomb sequences
bring in some neat horror visuals, like the chasm filled with skeletons, that
gives of such a vibe well. All the typical Indiana Jones-like puzzles and booby
traps one expects to find in a tomb such as this are pretty neat obstacles for
our intrepid heroin to solve/overcome.
I must also
compliment the general production design and visuals here. Of course, your
brain knows that you're looking at CGI with stuff like the ship in the storm
and large underground temple but they don't look 'fake' at all. They're pretty convincing
and make for cool scenes.
Lastly: I really
like the music that plays over the end credits: Run for your Life by K.Flay.
Very odd point to end the review on but I genuinely like this track, watched
the entire credit sequence to keep hearing it, and wanted to highlight in this
review. With it being the very last thing you see and hear before the screen
fades to black, making it the very last thing I write before the conclusion
seems fitting enough to me.
Conclusion
After
rewatching the 2018 Tomb Raider (2018) my opinions haven't
changed much from what they were going in. My big takeaways from my first watch
remain standing only with a bit more appreciation for the faces on screen and
the craftsmanship behind it. It’s a film full of good ideas with its more
humanized Lara and neat visual design. It's also a film that's a dime a dozen
with is bland writing is and focus on setting up hypothetical sequels. The
action entertains without thrilling, the story works but isn’t captivating, and
most characters fail to make an impact.
Despite its shortcomings, this film remains an enjoyable watch for anyone, just
not a movie that you'll remember much of it later.


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