A reckoning of childhood memories
| Console: Nintendo DS |
Recently, I
was reminded of an old game from my childhood that I used to love but had
completely forgotten about: the DS version of The Legend of Spyro: Dawn of
the Dragon. It’s the final entry in the reboot trilogy that put the purple
dragon in a more action-adventure oriented title that tried to be more of a
high-fantasy type of experience. The Eternal Night was
actually the first of these games that I tried but it wasn’t until this game
that I actually liked what I was playing and motivatied me to play the Reignited Trilogy years later.
I
remembered all that enjoyment again but those weren’t the only memories that
popped back into my head. I also remembered its jaggy graphics and weirdly
drawn cutscenes and that made me wonder something: is Dawn of the
Dragon DS even a good game? After all, this era was known for its
cheap and rushed titles and those are filled with all the stuff I just wrote
down. That question intrigued me enough
that I decided to hunt it down. To play it one more time and see if it's
actually a decent game or just a bad game that I just have a bunch of fond
memories of.
Without
further ado, let's talk about The Legend of the Spyro: Dawn of the
Dragon for the Nintendo DS and answer that question.
The young
dragons Spyro and Cynder are freed from the crystal they were imprisoned in
by a mysterious cheetah. He informs the confused pair that during their
imprisonment, the evil dragon Malefor threatens to destroy the realm. Young as
they are, since both dragons wield special magical powers, they are the best
chance the realm has. And so, the two set out to save the realm.
I can see
the pitch Tantalus Media made for this game. A platformer in which you switch
between our two heroic dragons, each with different magical breaths that affect
enemies and the environment differently. A combo system to spice up the fights
and flight sections to add in some variety.
The problem
is that this concept was executed oh so poorly. I know nothing of the
development of this handheld iteration but I can hardly imagine this game being
given nothing but a small development budget and a tight deadline. That was the
trend of the early 2000s after all.
Let’s start
with the story. I will give it this: that all lines of dialogue are fully voice
acted was a surprise. Sure, it's all reused from the console versions but I
still didn't expect it here. In my experience, voice acting is sparces in DS
games.
And that’s
where the praise for the narrative ends. Well, I say ‘narrative’ but it can
hardly be called that. Really, what we have are nothing more than blunt plot
beats. These are presented to you through voiced text boxes on the lower screen
with some very badly drawn art on the top screen. Sometimes these are about as
long as you’d expect, but more than once, these are only a single sentence long
and tell you basically nothing.
This story
also doesn’t bother catching you up to speed about what happened in the game
that it is a sequel to nor who the few side-characters you meet even are
exactly. We have a heroic sacrifice here but I don’t even know who the dragon
who sacrificed himself even is. Because of these things, the ‘narrative’ is not
engaging at all and it feels like they simply cobbled something together at the
last minute to check the ‘story’ box of the list.
Like I said
before, Dawn of the Dragon DS is a platformer with a focus on combat.
Spyro and Cynder run, jump and headbutt their way across caverns, cities and
the like while kicking the butts of Malefor’s evil forces.
Let’s, once
again, start smiling about the good stuff. I actually don’t mind the level
design. Most levels are not straightforward ‘go left to right’ à la Mario,
but more maze-like. There’s a lot of verticality in these levels and they contain
alternate paths, dead ends, and those sorts of things. It's easy to get lost sometimes,
but I admire the attempt to be less straightforward and more explorative in
design. The game also, thankfully, kept the small real estate of the DS screen
in mind. ‘One-hit kill’ obstacles are here, but not in great numbers and I only
counted one ‘leap of faith’ moment because I couldn’t possibly see what was
below me.
For a lot of the adventure, you go through caverns and ruins and the like which feel and look rather similar. There are, however, some more imaginative locales such as those floating isles too. While the graphics are jagged, they are pretty decent for 2.5D graphics on the Nintendo DS. Not amazing, but far from ugly and you can make out things more than fine. Moreover, because of how this game is only about 4 hours long, there isn’t really any time for these things to become repetitive.

An example of the cutscenes. That art looks... amateurish, to put it kindly.
And that
leads us beautifully into everything else and let’s start with that length,
shall we? If you bought this title back in the day at full price you might’ve
been left disappointed after finishing this game in just one afternoon. Those 4
hours wasn’t me speedrunning or some old familiarity helping me along: it was
me playing normally at my own pace and dying plenty.
A short campaign doesn’t have to be an issue, if the title offers a lot of replayability but this Dawn of the Dragon hasn’t gotten that memo. After seeing the credits, the only thing to do is to start the game all over again from scratch. Playing this game now, the way it was intended, I wasn’t enjoying myself much and I now have to wonder if my enjoyment as a kid wasn’t because of cheat codes I could load in through my old, long-since-dead, R4 card.
After only two
short play sessions I already had plenty of problems with the gameplay. For
one, simply playing the game doesn’t feel very good. Spyro and Cynder are
rather slow and heavy to control making basic actions such as running and
jumping feel sluggish. I also can’t help but feel like there’s either a lot of
dead space on your clicks and/or that there’s some kind of input delay at play
here. Because of these things, platforming doesn’t feel all that good. I redid
a lot of jumps or even entire sections because I failed jumps that I logically
should’ve made.
The combat,
which you’ll do a lot of, doesn’t fare much better. The big thing is that it
has poor hit detection. There are so many moments in which it looks, feels,
like you should hit your foe but just… don't. What is also stupid is that the
characters slide when you fight. You can thus fall off platforms when you break
crystals or break a combo or open yourself up to a counterattack because your
position towards the enemy has changed.
That combo
system is not a bad idea to spice up the otherwise standard combat. Spyro and
Cynder do different attacks depending what button of the D-pad you hold down.
Holding up, for instance, can launch enemies in the air. You chain these types
of attack together to creates combos. The higher these combos, the higher the
chance foes will drop health, energy or experience gems when they go down.
That could
have been a neat way to turn the combat into something more than just mashing
buttons, yet it ends up being just that. The different moves are not easy to
chain together and with the position issues and that enemies can take a lot of
damage, it just isn’t worth comboing enemies to take them out.
More
reliable, and quicker, are those magical breaths. Spyro and Cynder each have
four different breaths, each with different effects. Spyro’s lightning, for
example, creates a shield while Cynder's fear makes enemies temporarily run
away from you. Nearly all enemies are weak to one breath, taking double damage
if you whip that one out against them. Once you upgrade your breaths, instead
of taking dozens of seconds, enemies can go down in only two-to-three seconds. Well,
assuming you can hit them that is. Some breaths, like the plant bomb, behave a
bit weirdly which can make hitting enemies harder than it should be.
Also: why are certain enemies immune to the standard attacks? That is annoying as, because of the magic meter, it means you often have to wait to defeat them. Even more annoying: Spyro and Cynder have individual health bars but you get a game over when one of them reaches zero. What’s the point of giving them separate health bars than?

A 'super-effective' breath in action. Note the icons on the topscreen telling you exactly what is effective and what isn't.
Lastly, we
have the flight sequences. These are on-rails 3D sections in which Spyro and
Cynder automatically fly through, for example, a valley while attacking enemies
with your fire or acid breath from afar. They are neat but rather short and basic
in execution, except for the boss fights, most of which are done in this style.
Those range from fighting a giant golem to what was the best part of the game for me: you fly to the heart of the ginormous beast, destroy it, and then fly out of it before its remains collapse. However, due to them being flight sections, they are limited in design and scope due to its mechanics and play out the same: dodge their attacks, hit purple crystals for damage, rinse and repeat.
The only one who isn’t fought this way is Malefor. Well, his first phase at least. That one starts in 2.5D before going full 3D. While my first attempt ended in defeat because of the clunky control (and a tired brain), in my second attempt I won easily because I stumbled on a way to cheese the fight. If you jump and combo at the right moment, you attack him from an angle he can’t reach. That made the final 10 minutes of the game rather anti-climactic, to say the least.
Conclusion
The
Nintendo DS version of The Legend of Spyro: Dawn of the
Dragon is one of those games that I loved as a kid but, as an adult,
have to conclude that it just isn't very good. It has some good qualities to
it, I get the intention behind things like the combo system and the different
elemental breaths, but the overall execution of these ideas is poorly done. There
is a plethora of issues that drag the game down aside from that, from bad
collision detection to heavy and clunky platforming to a story that can hardly
be called that.
It kept me entertained as a kid but these days it's not really worth playing. A fun collector piece for those who grew up with The Legend of Spyro and not much else.
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