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It´s never too late to change.
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Console: Nintendo Switch |
Pokémon, as
a gaming series, hasn't changed itself much since its 1996 debut. Sure, we've
had the upgrades you'd expect from the passage of time but there has never been
an attempt to try and do something wildly different. Until now, that is! With
Pokémon Legends: Arceus, Game Freak has taken a good look at the series and
given us the first almost open-world Pokémon experience. That, along with a new
time setting, changes to the battle system and new mechanics make a new type of
Pokémon game. One that feels it's finally growing the series in a new direction
and is the best Pokémon game in years.
Let's dive
in.
After
having the weirdest dream that involved the mythical Pokémon Arceus you find
yourself on an unfamiliar beach. You're found by Professor Laventon who informs
you that you have fallen through space-time rift to the ancient Hisui region.
After helping the Professor to catch his runaway Pokémon you arrive at Jubilife
Village and are introduced to the brave explorers the Galaxy Team. In return
for seeking a way for you to go home, the Galaxy Team employs you for your
great skill in catching Pokémon. You put these skills to the test by completing
Hisui's first Pokédex while also uncovering the mystery behind the guardians of
the Diamond & Pearl clans, the Noble Pokémon, going into a frenzy.
It's not just the Prof that find you, the starters of the game (Qyndaquill, Rowlett and Oshawott) are there as well. |
For every
single Pokémon game, I've reviewed up to this point I've expressed the
sentiment. that the story is nothing to write home about. They're passable, but
very formulaic and basic affairs. The story of Legends Arceus IS something to
write home about. The change to a mid-19th century-ish setting alongside the
lack of the traditional story beats and a little more character conflicts
results in a refreshing narrative. One I was surprised to see throwing more
than one curveball at me and excited me as a result.
Not every
element hits home, of course, but there´s nothing to worry over. The narrative
is more engaging than the story of Pokémon games have been since Sun & Moon
and will lead you comfortably to the credits.
Saying that
a game is going open-world and doing the Breath of the Wild thing has become a
cliché, but Game Freak themselves have clearly been inspired by it. That's
because this game has put exploration front and centre. The game is a semi
open-world in which you travel to five open areas from your base, Jubilife
village.
A good
chunk of Pokémon's mechanics are revamped to fit the (semi-)open-world genre.
You catch Pokémon by sneaking up on them and throwing a Poké Ball. Only when
they spot you or become agitated it becomes necessary to battle them. You know,
to keep them from attacking you, the player. You can throw berries or other treats
near them to distract them, throw mud or snow at them to stun them etc. There's
now a crafting mechanic, requiring you to find resources such as Apricorns to
craft Poké Balls. There are tons of side-quests with some neat stories to keep
yourself busy with, some mini-bosses, AKA Alpha Pokémon, or further fill out
those Pokédex pages.
All these
changes work quite well in making this game feel much more organic. What
doesn't quite work is the revamped battle style. Generally speaking, PLA is a
more challenging game. You can't just breeze through the battles with
super-effective moves alone. The Agile and Strong styles moves this game introduce
change the battle system like that. In exchange for double the PP you either
sacrifice power for speed or the exact opposite. You can use this technique to
outsmart your enemy when you're at a disadvantage but they can use them just as
well to take down your ace before you even have a chance to react.
This change
is very nice but sadly feel out of place here because of how de-emphasized the
battles are. It's something that only comes around sporadically, especially if
you choose not to battle wild Pokémon. Because of this you only really get a
glimpse of what the two styles could bring to the table.
On the flip
side though, I like the game's more casual approach to the battles. In other
Pokémon games, weaker Pokémon such as Beautifly would quickly become a crutch
but here, you can keep using them throughout the adventure without much issue.
I also quite enjoy the mini-boss style battles against the Frenzied Noble
Pokémon. It's a multiple phase fight in which you have to dodge the Nobles
attacks, waiting for an opening to send out your Pokémon.
The Frenzied Noble Pokémon are the game's big bosses and require a combination of skill and reflexes to take down. |
Before
diving into the games big weaknesses, I want to quickly mention how this game
streamlines a lot of small systems. Battles in the overworld reduce load times
and a lot of information is now conveyed through blurbs on the UI. No more
interruptions for evolution, new moves learned etc. The pacing of the gameplay
is pretty seamless as a result.
The biggest
weakness of Legends Arceus lies in its graphics and performance. The graphics
fall in line with the Pokémon Switch games but with improved lighting. It works
but is rough around the edges, quite literally. When you look at the models you
can quite clearly see the polygons that make them up. I like this style but I
know plenty of people were hoping for more of an upgrade. Performance is
subpar, no doubts about it. There are glaring framerate issues with Pokémon
models. Where, for example, you can see a Crobat start to stutter the farther
away it gets from you.
The music
has always been a strong point of the series and that hasn't changed here. It's
a beautiful combo of atmospheric music and rearranged/covered/sampled tracks
from DPT. It fits the game very well and, as a bonus, is excellent to listen to
as a relaxing/calming sort of deal.
The game
does a lot to make the world feel more alive. Pokémon have size variations
within species, interact with each other on the overworld and with you when you
let them out of their Poké Balls. Each different species of Pokémon behave
differently towards you in the wild too. Some, once they spot you, will run
away immediately while others are aggressive and will attack you. The latter
can be a bit annoying, especially when a Pokémon spots you while you're trying
to catch another Pokémon, but it helps so much in establishing Pokémon as
living beings.
The only
little issue I have with the Pokémon themselves is the drip-feed of the new
ones. Only 30 (including new forms). It's the number I expected but it took me
until the 2nd area to encounter a Pokémon that wasn't revealed pre-release and
until the 3rd area to catch one. A bit too late if you ask me. And, before you
ask, I think the designs of the new Pokémon are pretty good. Some weird ones,
but hey, that can be fun in its own way.
Conclusion
Pokémon
Legends: Arceus takes the 25+-year-old franchise and puts a new spin on things.
It moves the series in an exciting new direction by going semi-open world,
combining lots of elements that make these games so appealing with Pokémon. The
result of this is the most refreshing and best Pokémon game in years, one that
streamlines a lot of elements while honing in on what makes Pokémon so very
appealing.
It has its
flaws, yes, but none of them will get in the way of playing and enjoying the
game unless you're a real stickler for them. Pokémon Legends: Arceus is a game
I can recommend to old and new fans alike. If you've never played a Pokémon
game before but are a big fan of games such as Breath of the Wild then I'd give
this game a shot. I think you'll get a lot of enjoyment out of it.
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