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An aged classic.
Console: Nintendo Switch (via Super Mario 3D All Stars). |
I can see why Super Mario 64 was a
revolutionary title when it was released in 1996, why people have such strong
nostalgia for it, but it hasn't aged very well. It's still a fun and well-made
game, don't get me wrong, but the poorly aged elements really hindered my, and
what I feel will be many others, enjoyment of the game.
Let's dive in.
Super Mario 64 opens with Mario receiving an invitation from Princess Peach to come to her castle and enjoy a cake that she has baked for him. At the castle, Mario is informed by Toad that Bowser has taken over the castle and is holding Princess Peach hostage. To stop Bowser and save the princess, Mario must collect the castle´s energy source, the Power Stars, by using the portals in the various paintings to travel to the different worlds where Bowser has hidden them.
The version in the 3D All-Stars has some small improvements such as the clearer HUD elements. |
Super Mario 64 is a Mario game so the story really isn't
much. Just the above and nothing else. I always like a game with more story but
it's, again, a Mario game. It's more about the world, the levels. As you'd expect, the levels are fun, diverse and well-designed though the age and
circumstance they were designed in does show. Super Mario 64 is the first of
its kind so Miyamoto and his team basically had to invent the wheel here. They
did an admirable job but they didn't hit every nail on the head.
Super Mario 64 features about 15 levels ranging
from small to medium in size. Technical limitations mean that these levels
can't be too big but they're nonetheless stuffed with stars to collect. Each
level has 6 of them and getting all ranges from the obvious, reaching the 'end' of the
level to finding a hidden path to the star. Before entering a level you have to
pick which mission you want to tackle with the name of each mission giving you
a hint to the location of the star. While some stars can only be found when you
select the appropriate mission some stars can be found regardless of the
mission. If you have trouble deducing what you have to do you can always try
your luck.
The levels are pretty well designed, no doubts
about that. There is some jank here and there (more on that in a minute) but
that doesn't take away from the overall experience. There's a good mix of fun
themes, linearity and wiggle room to just run around and explore. Even the
typical fire, water and ice levels have something to set them apart. A giant
snowman that will try to blow you away for example. My favourite level is
Peach's Castle, the hub world, with all of its secrets.
The graphics look good. There are no uncanny valley effects or any ugly looking models or textures. It has certainly aged, it's that polygon style of graphics typical to this era of gaming but I actually found it pretty charming after a while. I do wish that the version here had its graphics (or at very least some of the textures) improved, but that's more a gripe against Super Mario 3D All-Stars then against Super Mario 64.
The music, the soundtrack, is nice even if it
tends to be on the bland side of things. There are not many tracks in the game
but they're nice compositions nonetheless. They fit the tone of the game very
well and one of the, in particular, is quite the earworm.
Where do my gripes come in? In the controls, the camera, the mission structure and some of the levels design choices. Let's tackle them one by one.
Mario has an admirable moveset that suffers from how
wonky and slippery he controls. Walking in a straight line is just not done and positioning Mario in front of an NPC is a hassle. The dynamic and controllable
(to an extent) camera system became a standard in 3D games but here's its
limited. The camera often gets stuck and the set angles for the camera is a
limiting factor as well.
The camera in this game is an actual camera carried around by a Lakitu. Miyamoto thought that just having the camera without any in-game explanation would be weird. |
I´ve never been a fan of the mission structure
in the 3D Mario games, of getting booted out of the level after finding a star.
Since this game is where it started I wild hold my dislike against it at least
a little bit. What's more important is that the mission descriptions are too
vague. Some of them are easy to understand but most of them are not and that
can be pretty frustrating. Not knowing what to do, you know.
What can be very frustrating as well is the general difficulty of this game. The levels are well designed but they also have a lot of consistent, little, problems. Narrow bridges and passageways, gaps and holes in unfortunate and hard spot places etc. Combined with the wonky controls you this leads to a lot of deaths that are outside of your control.
Conclusion
Super Mario 64 is, all of these years later,
still a fun game though one of which age has laid bare its flaws. It's a fun
and well-designed 3D platformer that laid the foundation for the genre that is
still fun to either go back to or check out for the first time. The wonky
controls, weird camera and high difficulty do hinder the experience and give
rise to quite a lot of frustration. Someone who has played the game since
childhood might have an easier time overlooking the flaws but a new player will
definitely feel them.
My advice? If you want to play Super Mario 64
for the first time I would try it with the version on NSO. The improvements of
Super Mario 3D All-Stars made are minimal while on NSO you can use the rewind
feature to get back on your feet quicker after a death and save you some
frustration in that department.
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