It's hero time!
Console: Nintendo DS |
The story
of Vilgax Attacks is serviceable. It does the job of serving as a way of tie-in
the different levels together while having just enough familiar elements from
the television series that fans of the series will recognize and enjoy it. The
different planets that Ben visits are, almost all, planets that some of his alien
forms originate from. That’s something that as a kid I found extra interesting,
to see these worlds that these aliens are from and it does help make the
experience more interesting. The bosses of each world is also a villain from
the series, so while their presence doesn’t make a lot of sense it’s another
part of fanservice that’ll improve the experience for fans.
All of the 10 Aliens that you can transform into in this game. You're welcome! |
Ben 10
Alien Force: Vilgax Attacks on the Nintendo DS is a 2D action platformer. Using
the 10 different alien forms you can turn into, you make your way throughout
the levels from left to right while jumping on and across obstacles and
platforms. What I appreciate very much, and is a compliment to the game, is
that the platforms are integrated into the world as much as possible. This does
result in some instance like a weird, giant brick wall that doesn’t make a lot
of sense to be there. But them even attempting this instead of the usual
‘floating platforms’ approach is commendable and they pulled it off pretty
well.
On occasion, your progress is hindered by a group of enemies that keeps you from moving forward. This is where your alien forms really shine. Sure, they have passive abilities that come into play during the platforming, from double-jumps to glides to destroying certain types of terrain, but fighting is where they really come in handy. Each alien form is distinctively different, from the way they look to how they move. From the 10 aliens that are in the game, the little green Upchuck is exclusive for the DS version of the game which is worth mentioning.
In combat
each alien form a light attack, a heavy attack, a special attack, a block and
two different jump attacks. These can be chained together for combo’s, as well
as upgraded even further with the amount of XP you collect. In essence, the
difference between these attacks is nothing. Enemies don’t have any real
pattern to them other than a shield so it doesn’t matter which moves you use
against them. It’s still fun to use different moves though yet it is a good
example of the does the lack of depth of this game.
The game
will run you around 5 hours of total playtime, which isn’t much especially if
you bought this game when it first came out at full price. It does add in some
features that promote replays, different difficulty setting, collectables and
that spaceship mini-game the game urges you to get a high-score in but even
with these added the game still doesn’t last much longer than 10 hours. For a
little kid, this is fine. Just playing it is fun enough and I myself did so
many times over, but I can’t deny that there is a lack of depth and content
here.
Good quality stills are hard to find but here's a decent one that shows the game in action. The touchscreen is used for the alien selection and your lives while the action is shown on the top-screen. |
Another
issue with the game is that it’s quite clearly made on a low budget. The game
feels cheap. The presentation of the story, and the entire game really, here on
the DS is below par. Not only is dialogue lifted directly from the home console
versions which makes for a very tone-deaf slog of text but stuff has been
outright cut. There’s one less planet in the game, large amounts of enemy types
are missing and the once that are here are just pallet swaps from each other.
The 5 aliens that appeared in the previous game are all unchanged and this
causes a divide to occur. Vilgax Attacks goes the Donkey Kong Country route of
creating 3D models that are placed in a fixed perspective. The models of the 5
new aliens here are all of different quality so you basically have two
different styles that are noticeable.
The same
goes for all of the assets in reuses from its predecessor and the ones that
were made specifically for this game. Other problems like the very limited
(though still catchy) soundtrack, the models of people during cutscenes and on
the database re-used from other Ben 10 promotional material and yeah. The
corners the developers cut is clearly to see to adult eyes. The lack of polish
in some areas, like with some text boxes you can press A to skip right to the
end working in some dialogues and not others also don’t help.
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