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A game long overdue, E.M.M.I. right?
Console: Nintendo Switch |
If you're a
Nintendo gamer then I'm certain you've heard of Metroid Dread. It has been the
talk of the town ever since its reveal. Quite out of character for the
historical niche franchise but very welcoming. Metroid Dread is a game that has
been in development in some form for around 20 years. The development of
Metroid 5 was started twice but, technical limitations of the Nintendo DS meant
that the vision series producer Yoshio Sakamoto had couldn't be realised. All
of this definitely contributed to the massive 'OMG!' reaction long-time fans
had to the announcement.
But I
digress. With the help of Mercury Steam, the Spanish study that brought us the
remake Metroid: Samus Returns (which I reviewed as
well) Sakamoto's
vision could finally be realized. And based on what information we do have, is
a sales success. A success that is well deserved as Metroid Dread is a
phenomenal game for fans old and new.
Let's dive in.
When the
Galactic Federation receives video evidence that an X parasite, a dangerous
species of parasite that can mimic any creature it infects, lives on the remote
planet ZDR, they dispatch seven Extraplanetary Multiform Mobile Identifiers AKA
E.M.M.I. robots to investigate. Shortly after arrival, the Federation loses
contact with the E.M.M.I. The Federation sends Samus Aran, the galaxy's most
renowned bounty hunter to ZDR with the ability to absorb X parasites due to an
infusion of Metroid DNA, to investigate.
Samus after arriving on ZDR. |
The story
of Metroid: Dread is the closing chapter of the narrative that began all the
way back with the original, 1986 NES, Metroid. Don't be alarmed by this 25-year
baggage though. The game does an admirable job bringing everybody up to speed
in the opening moments of the game. Even better the story never requires a
player to have deep knowledge, or have even experienced Metroid before, to
understand what is going on.
The Metroid
series has always (bar exceptions) used environmental storytelling. This means
that there is almost no dialogue in the game. The story is told through the
character's movement and details seen in the environment. A very minimalistic
way of doing things that can be difficult for new players to pick up on.
Fortunately, Metroid Dread has over an hour of well-made cutscenes that makes
it all much easier and clearer. This is good because the story of Dread is
really cool. It has more twists, turns and layers than I initially thought it
would have which keeps you on your toes and engaged. The music is also stellar,
it's slow, eery and chilling. Dread certainly gets the series iconic atmosphere
of hostility and isolation.
Integral to
ZDR is the E.M.M.I. zones. The E.M.M.I.'s hound you only when you are in these
specific zones, made clear by the gates, music and the 'grainy' visual effect.
When in an E.M.M.I. zone the titular robots will, if they spot you, recently
pursue you. If they catch you they will hound you until they catch you and then
it's game over. There is a small window to counter an E.M.M.I.'s devastating
blow but the emphasis here is on 'small'. The E.M.M.I. were a big focus of
Dread's marketing campaign and for good reason. They are a big part of the
game, build right into the narrative.
Taking down
each zone's E.M.M.I. is usually the way in which that part of the map you
really needed to go to progress to the next zone. Entering an E.M.M.I. is like
walking on eggshells. It's even more sinister and suspenseful than the rest of
the game. You really don't want to get caught and hope, for example, that
E.M.M.I. won't walk a step further so it won't bump into you while you're
cloaked. However, the more you encounter them the less chilling they become.
Each and every one of them is taken out through the same method. Thankfully right
when I felt that I was done with the E.M.M.I.'s the game's story shook things
up.
Please don´t see me, please don´t see me! |
The
gameplay is very simple what it has always been for the 2D Metroid series. In
the gameplay department, it's still a Metroidvania (or "Search
Action" as I've seen it called more and more later). It's a platformer but
instead of a linear path, it´s more of a labyrinth. You explore ZDR and all of
its different zones with plenty of obstacles and collectables throughout. The
more power-ups and special abilities you find, from the iconic morph ball to
the new phantom cloak, the more places you can go and the more options you have
to traverse the environment and deal with threats.
This is
where my biggest gripe with Dread comes into play though. The controls of Dread
are sublime. Samus's basic repertoire of running, jumping, gunning and now
countering is all here alongside a brand new slide but the abilities leave
something to be desired I feel. There are some abilities missing while the
newly introduced ones, such as the phantom cloak, don't get much use. The
scanning ability is also only available around mid-way through the game, a big
mistake.
Metroid has
always been about exploring but I've seen a lot of newcomers restart the game
or drop it in frustration because, due to how well-hidden a lot of stuff is,
they're soft-locked. Dread is welcoming to newcomers so it's a shame to see it
drop the ball here by giving an ability that can fix this problem but only
giving it to the player far too late.
The levels
of Dread are well designed. They have enough of their own identity, are
visually appealing thanks to the well-done graphics and have a lot of hidden
pathways and routes you can take. The development team put in a lot of detail
in the environments and character animations. Above all else, while the game
has a high difficulty, the level design is forgiving and flexible enough that
the game never feels unfair.
The bosses,
most of which are brand-new, are the coolest I've seen in the series to date.
They come in many shapes and sizes, from big bosses to mini-bosses, are fun and
a true test of your abilities. Of your reaction time, what you´ve thus far
learned in the game and your own ingenuity. Some are easier than others but I
don´t really see that as a negative. They are great even if I do think that the
last 3rd the game puts too much emphasis on one particular type of mini-boss.
Do keep in mind that figuring out how to beat the boss is half the battle. Be
prepared to die around 5 times or so before getting the boss pattern down.
When I said that some bosses were big I really meant ´BIG´. |
Conclusion
Metroid
Dread is a very good game. Its production values are top-notch. It´s well
designed, looks good, plays good and is a lot of fun. There´s a lot to love
here for old fans while the game is welcoming enough that it´s the best spot
for newcomers to get into the series. Dread has issues, yes, but aside from
that issue scanning ability, they are nothing more than little gripes.
Metroid Dread truly lives up to the hype so if you´re interested in the game, or Metroid in general, then I highly recommend you do so!
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