Link’s Remakening
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| Console: Nintendo Switch |
Let’s talk about it.
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| Comparison of the GameBoy Colour version and the Nintendo Switch remake. Credit to Eurogamer for the image. |
Moving on to the gameplay, it's exactly as you expect from a top-down Zelda game. You traverse an open world with dungeons scattered throughout full of puzzles, topped off with a boss fight. To aid in his quest, Link has his trusty sword and shield, as well as a plethora of other classic Zelda tools like the Hookshot. Unlike other games in the series, Link's Awakening allows the player to jump over obstacles and onto platforms. You need an item, the feather, to do so but Link can jump here.
The feather is one complaint that I have with the items. It really should have been given its own, dedicated button. The original Link’s Awakening's biggest flaw was the Gameboy's few buttons. This necessitated that the player constantly has to switch between their items to equip them to one of two inputs.
The Switch has a lot more buttons so items such as the sword now have their very own. However, with how much the jump of the Feather is required in the game, I would have given that its own button too. Now, you’ve basically lost the use of one of your item slots because it has the feather on it at all times.
Link’s Awakening also features side-scrolling platforming sections ala Super Mario. Whereas in other Zelda games, you would appear on the other side of a stairwell at a second’s notice, here they are often interconnected by a 2D-side scrolling section. These aren’t long, not even 30 seconds, but fun nonetheless to jump around it. There are even some boss fights which use the side-scrolling style, so that offers you some variety with this perspective as well.
The side-scrolling sections aren’t the only thing that this game borrows from everyone's favourite Jumpman. You have straight-up Mario enemies in the game, like Goomba’s and Chain-Chomps. Weird, right! And it's even not just Mario from which Link's Awakening "borrows". As in: you have Kirby in this game. Instead of Pink though, these Kirby’s are orange in colour. Why? I have no idea, but it’s certainly charming quirky and different!
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| Behold: a chain-chomp in the Legend of Zelda! |
But don't fear! There is some completely new content in this remake too! As revealed in the trailers, you can create your own dungeon at Dampé’s little shack. Well, sort of. Unlike Super Mario Maker which lets you build a stage from scratch, the 'Dungeon Builder' of Link’s Awakening is more of a 'Dungeon aligner'. After finishing a dungeon, you can use its different chambers to create your very own. You could, for example, place all the bosfights right behind one another in some boss rush form, or smack two smaller dungeons to create one bigger, more elaborate one.
You can also participate in challenges for prizes or build a dungeon freely, which you can then save & share online. It’s not as robust as many would’ve liked but it’s a fun distraction nonetheless.
Lastly, we gotta talk about some technical stuff. Before the game was even released, many complained about how it looked. While similar to the previous top-down Zelda game, A Link Between Worlds, this game art style looks, for lack of a better term, ‘plasticky’. Everything in the world looks something like a plastic toy, from the trees to the characters. I didn’t like it when I first saw it, but I quickly got used to it.
There were also reports about performance issues. When Link’s Awakening was first sent out for review to multiple publications noted some performance issues. Slowdown, badly loaded in textures etc. In my experience though, I only experienced this slowdown in one section and one section where there are a lot of models on screen at once combined with some water effects. There are indeed some technical problems here but they’re (in my experience) not as grave nor frequent as people say it is.
Conclusion
Link’s Awakening for the Nintendo Switch is a good, pleasant game. It’s top-down Zelda at its finest with enjoyable characters and a twist that’ll make you think. It also got the Dungeon maker that, while not as robust as I would have liked, is still a fun activity to delve into. It is a bit pricey though. For the 60,- price tag there isn’t enough content I feel. However, if you can pick this game up for less, either second-hand or through a (Black Friday) deal like I did I definitely would.



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