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Move that Wii remote! More, move it more!
Console: Nintendo Switch. |
In about two weeks or so, The Legend of Zelda: Skyward Sword HD will launch on the Nintendo Switch. After The Wind Waker and Twilight Princess received HD remasters on the Nintendo Wii U people were expecting Skyward Sword to get the same treatment at some point. Well, that time has come!
Skyward Sword has, for a long time, been
regarded as the worst 3D Zelda game. It made me very hesitant to pick up and
play the game myself but when it, alongside the Zelda 25th orchestra
soundtrack, came on my path for a bargain I ended up buying it regardless. Now
that I've played and finished the game, I'm happy to report that this game
isn't the frustrating garbage fire that the internet is trying to make you
believe. It's very much a 3D Zelda game like you're used to though it can
definitely be very frustrating at time.
Let's dive in.
High in the sky, far above the clouds, floats
Skyloft where the Hylians have lived and explored for generations. After some
shenanigans involving big bully Groose trying to sabotage him, Link manages to
ace his Knight-in-training exam. Celebrating the occasion, Zelda takes Link for
a flight during which an odd-looking tornado appears out of the blue and throws
Zelda tumbling beneath the cloud. While recovering back on Skyloft, Link is led
into the island's statue of Hylia to the Goddess Sword by Fi, the spirit of the
sword who resides within it. After Link draws the sword, he’s told that Zelda
is still alive in the lands beneath the clouds and that destiny has come
calling for the both of them. With the goddess sword in hand and Fi to guide
him, Link jumps below the clouds to find Zelda and face his destiny.
Flying through the sky with Groose right on Link´s tail. |
In many ways, Skyward Sword is a perfectly
formulaic 3D Zelda with some slight deviations that are overshadowed by the
very motion-control heavy control scheme, which I´ll get to later. For now,
let´s focus on the story.
The story of Skyward Sword is perfectly fine.
It’s not any deeper than the stories of Ocarina of Time & Twilight Princess
but it’s still good, enjoyable and engaging with some interesting added
elements. Zelda isn’t a princess in this game. She’s the daughter of the
headmaster of the Knight Academy and Link’s best friend since childhood. Link,
and by extension the player, has an actual connection to the woman in this game
that raises the stakes. A shame that the game barely capitalizes on this fact
and Zelda’s involvement is rather limited.
The bully character Groose has a very
interesting journey that, while nothing ground-breaking, is memorable
nonetheless. I’m less impressed by Fi, the spirit within the sword and your
guide through the game, and the villain Girahim. Fi´s essentially an
emotionless A.I., a blank slate of a character whose most memorable moments were
the dancing/music sequences because those were the moments where she wasn’t
behaving like a statue. I like her design and the idea that there’s a spirit
residing in the Master Sword, but that’s about it. Girahim is rather similar to
Twilight Princess’s Zant but slightly better. Unlike him though, he’s
deliciously over the top from the get-go. He has no depth to him though and
doesn’t show up enough to, you guessed it, be very memorable.
The structure of the game is almost exactly as
you´d expect from a Zelda game pre-Breath of the Wild. It has the ´collect
three things, then collect 5-7 other things, then the finale’ which you get to
by travelling across the world and complete dungeons. It works out well, is as
much fun as it has always been, but there is a caveat. Skyward Sword only has 4
areas which results in quite a bit of revisiting. They shake things up in every
revisit, open up new parts of the area, but that doesn’t change that the game
has quite a lot of backtracking. If you rush through the game I can imagine
this getting on your nerves but if you play through it leisurely I don’t think
it will.
The opening screen already tells you a lot about how this came is setup in terms of how it will progress. |
Speaking of the dungeons, they are once again
quite good. In my Twilight
Princess review, I
mentioned that its dungeons were much more varied than previously and much more
elaborate. The ones in Skyward Sword are of the same general quality. The
bosses are a bit less memorable bar one standout but the dungeons themselves
are shorter, more manageable. I particularly like the way they implement the
use of Link’s inventory into the dungeon design. I might not really see the
purpose of the Whip when you’ve also got two hook shots other than ‘shake the
Wii remote’ but something like the Beetle is a godsend in versatility.
I think it’s about time to talk about Skyward
Sword’s gameplay elements and controls. The elements of the game are the reason
it’s the black sheep of the 3D Zelda family. The fear of the heavy-motion
controls started all the way back during E3 2010 when the Skyward Sword
presentation when awry and the motion controls flat out didn’t work. In the
game, they work, but not as good as they are intended. Unlike Twilight Princess
where the motion controls are nothing more than a glorified button press. Here,
you need to slash your sword in a specific way to hurt certain enemies and
progress.
The problem with the controls is simple: the
sensitivity of the controls aren’t good enough. It’s easy enough to execute,
let’s say, a sideways swipe over a horizontal one. When in combat, however,
having to execute the different moves is much more difficult to accurately do
due to a fight’s hectic nature. The game misreading your inputs here is common.
I won’t lie, I became extremely frustrated with the controls misreading my
inputs around 3-4 times during playing. However, over time, I got more and more
used to it and it became less of a hassle. Plus: the gyro controls make the
bow, the beetle and other items much easier and accurate to use.
To defeat the Deku Baba in front, you need a vertical sword slash. To defeat the one in the back, you need to perform a horizontal one. |
Aside from the motion controls, other gameplay
aspects can also be frustrating. Skyward Sword has a stamina meter and unlike Breath
of the Wild’s, this one not well balanced. It runs out too soon, takes too long
to refill and the ways to make the stamina meter less of a hassle are tedious
at best. When there are stamina refills littered around what is essentially the
game’s hub world, you know there’s something off. The limited inventory space
is also something that I think will annoy people. You only start out with four
inventory slots initially and have to buy/find more slots throughout the game.
This does make proper inventory management a hassle, having to go back to the
item storage lady to swap items in and out. Around the halfway point though,
you should have enough inventory space to keep the essentials (shield, bottles)
in your inventory 24/7.
The gameplay is where most of the game’s
problems lie but to be fair, there it has some good stuff a well. Skyward Sword
allows you to upgrade your items and strengthen your potions using the insects
and collectables you find. It’s not that in-depth, but I still think it's
implemented well. The upgrades are worth your while and, assuming you’re at
least somewhat observant, you don’t have to out of your way to hunt them down.
The flying mechanic is also a success in my
eyes. The controls aren’t too bad, flying high up in the sky is quite relaxing
and there’s all kinds of goodies to find and weird places to see.
Let’s end this review on a high note: the graphics and the soundtrack. For a 3D Nintendo Wii game, Skyward Sword looks really nice. It goes for a mix between the realistic, Lords of the Rings inspired Twilight Princess and the cartoony, chibi-style Wind Waker and it works wonders. It’s a good mix of the two styles, the cell-shading covers up the shortcomings of the hardware when it comes to detailing and ended up being the basis for Breath of the Wild’s graphical style. The music is also very good. The quality of the beautifully orchestral soundtrack is very high and fits the tone and style of Skyward Sword.
Conclusion
The Legend of
Zelda: Skyward Sword is a good game. It some very obvious flaws and yes, the
motion controls don’t work as well as they should and can be very frustrating
to deal with at times. Beneath that though, you’ll find a perfectly fine 3D
Zelda game does a few new things here and there, but mostly stays within the
established Zelda formula. If you’re on the market for such a Zelda game,
Skyward Sword isn’t a bad one to pick up. If the motion controls seem too
daunting for you, Skyward Sword HD seems like a good deal to me assuming nothing
has gone awry during the remaster process.
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