Pitting Nintendo´s handheld/home console hybrid againts Steams upcoming 'portable PC'.
Let's dive in.
An introduction to the Steam Deck.
The Steam Deck will launch at three price points. The base tier, which offers 64GB of internal storage, goes for $400. The second tier goes for $530 on comes with 256GB of storage and a faster solid-state drive. The most expensive tier costs $650 and features a 512GB SSD as well as anti-glare-etched glass. All tiers come with a carrying case.
Appealing at first glance, but the deeper you go...
It's not difficult to see the appeal and potential of the Steam Deck. To why the internet went wild over its announcement. Many gamers are very, very focused on power and performance and even many Nintendo Switch players have been hunkering for a more powerful handheld, leading to the entire 'Switch Pro' craze. It was always going to attract attention because of this. The Steam Deck not only offers more power and thus bigger, and better games but also comes with an insane library of them from day one: Steam itself.
The further you look into the console's promises, however, the more it comes apart. On the hardware side, it won't be able to leverage a gaming PC's biggest assets. The ability to continually upgrade the hardware. To, for example, replace the PC's graphics card to keep having the best performance possible. It's still a console after all, despite what Valve has put in his press announcement. Even if the console can update some components, it doesn't seem to be a good idea. You're stuck with the hardware until the next generation comes out so while it might play all* games at the moment, but that won't last for long.
fewer than 15% of all Steam games officially support the SteamOS. Only 15% has been optimized for it. So essentially, only 15% of the Steam library can really be played on the Steam Deck without running into serious problems. Four of Steam’s ten most popular games—Destiny 2, Apex Legends, Rainbow Six Siege, and PlayerUnknown’s Battlegrounds—fall into this category.
Now, there does exist a workaround: Proton. To alleviate compatibility issues rising from the inadequate Linux, Valve has built a feature called Proton. It's an amalgam of tools that people would normally need to seek out themselves if they wanted to play a wider range of games on Linux. Proton saves developers the trouble of porting their games to Linux, and it saves players the effort of figuring out how to make games work. The problem is, Proton is far from flawless. Valve is working on improving Proton, to be fair, but it's a statistical impossibility that Proton will be able to make every game playable on the SteamOS and thus the Steam Deck.
A somewhat unfair comparison and indirect competition
While comparing the Deck with the Switch is
understandable, they are both handheld hybrid consoles with a similar look,
this comparison isn´t really a fair or complete one. The two consoles appeal to
different types of games, have different core demographics. The Nintendo Switch never tried to
appeal to the same ´hardcore´ and ´mature´ gamer demographic of the competition.
They have, ever since the Wii really, had their focus on the kids, families and
the Nintendo loyalist. The older gamers who want to play the new Mario, Zelda
and Pokémon and the like.
|The Switch Lite is a much better point of comparison for the Steam Deck then the Switch OLED.|
The Steam Deck's demographic isn't too clear to me at the moment. It's, however, clear that it is targeting the older, more serious gamer. The gamer that likes power, wants a handheld but find the Switch unappealing for a variety of reasons. And the emulation community. You just know that they're going to have a field day with the Steam Deck. I have some doubts if they're not aiming for a demographic that's too niche but I digress. That comes later.
The direct comparison many make, the Switch OLED vs Steam Deck (it's only 50,- more for so much more power!) irks me as well. With the Switch OLED, you don't just get the console itself for that 350,- price tag. You also get the dock and the components for a more traditional controller. With the Steam Deck, you just get the unit yourself. Want to 'dock' it? You gotta pay extra. Want a more traditional controller? You gotta pay extra. And for the record, not every buyer will already have the necessary cables and/or components lying around for this. It also doesn't change the fact the Steam Deck doesn't come with these components right out of the box while the Switch OLED does. A better comparison would be the Switch Lite but 'it's only 150,- doesn't really work there, now does it?
A lot like the original Xbox, come to think of it
The more I look into the Steam Deck, the more I start to see parallels between it and the original Xbox. It was the fourth console to enter the gaming ring, was more powerful than the competition and used this tidbit heavily in the marketing. Valve have more going for it than Microsoft at the time of its launching the Xbox, it already has a presence within the gaming industry has its own franchises and the Steam Deck isn´t even its first console. If it wants to succeed though, it still needs to play it as the Xbox did.
|The Steam Machine, Valve's first attempt at a gaming console that never released. Not in the way you see above at least. A story for another day, perhaps.|
Microsoft knew that something like the PlayStation 1 becoming an instant smash-hit was unlikely to happen with the Xbox. For a newcomer, it did as well as expected. The original Xbox barely made a profit, if it all, but Microsoft had the deep pockets to keep supporting it It established itself as a worthwhile brand. A good alternative to the PS2 with most third-party games, better performance and multiplayer options and even its own flagship must-have game series - Halo. It even managed to outsell Nintendo's GameCube which I'm totally not bitter about, no sir-ee!
Valve's focus with the Steam Deck shouldn't be
on 'killing' the competition but on building up the Steam Deck's brand.
Establish it as a worthwhile machine over sheer sales numbers as Microsoft did
with the original Xbox. Valve not only has Steam but a decent library of
classic franchises that they can leverage. Half-Life, Portals, Team Fortress
and Left 4 Dead. I mean, Valve launched Steam itself with Half-Life 2
which helped Steam immensely.
Get Half-Life 3 or Portals 3 as an exclusive early on the Steam Deck's lifespan will help its sales and give the console some worthwhile titles outside of the Steam library. With the strength of the Indie scene, Valve and bring a strong library of exclusives to the table.
The Steam Deck is shaping up to be an interesting
device. Even if it's not as appealing as advertised (big whoop there) and won't
be able to 'beat' the Nintendo Switch but it's still a device with a lot of
potential. The high price will certainly be a hindrance to it but focusing on a
different demographic than the Switch, coming out with a handheld device that's
more powerful in a time Switch owners are hungry for more power, has its
upsides. Its software is highly customizable and Steam is the biggest store for
digital games there is. Plus: Valve has both the cash and the in-house IP's to
support the console, the latter of which it really should be doing considering
the power of must-have console exclusives.
We shall see how the Steam Deck ends up performing when it launches this December.